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saugns [Linux-Sound] - Linux Audio

    https://wiki.linuxaudio.org/apps/all/saugns
    saugns implements the SAU (Scriptable AUdio) language, and is a command-line parser, player, and WAV file writer for SAU scripts. Currently most useful as a command-line generator for tones and PM/FM/AM sounds. Future goals include a language more suitable for music composition.

The 15 Best Linux Music Players For The Music Lover

    https://www.ubuntupit.com/best-linux-music-players/
    Clementine. Clementine is an example of the best quality music app. And, it is more suitable …

An arduino-based frontend to my audio-player (CMus ...

    http://www.mupuf.org/blog/2011/06/14/an_arduino-based_frontend_to_my_audio-player_cmus/
    CMus is so far my favourite audio player. It is gapless, powerful, scriptable and console-based. The latter is both an advantage and an inconvenient. Indeed, when procrastinating by browsing the web, I often find myself willing to watch flash-based videos. So, I need to find what console runs CMus to stop the music.

Scriptable Object: AudioClip becomes TypeMismatch at ...

    https://forum.unity.com/threads/scriptable-object-audioclip-becomes-typemismatch-at-runtime.779093/
    This worked in previous versions of 2018 but now that I have updated to the 2018.4.10f1 LTS I have started getting "TypeMismatch" at runtime. I understand if you attempt to attach a game object from a scene into a scriptable object this can cause a type mismatch but I am linking the audio clip from the assets manually in the editor via a ...

Play Sound - Free download and software reviews - CNET ...

    https://download.cnet.com/Play-Sound/3000-2139_4-25096.html
    Play Sound is a simple, no-fuss sound player for Mac OS X. It supports QuickTime sound files (for example, AIFF or MP3 files), Classic Mac OS System 7 sound files (files with a file type of 'sfil ...

Unity - Manual: ScriptableObject

    https://docs.unity3d.com/Manual/class-ScriptableObject.html
    An asset may come from a file created outside of Unity, such as a 3D Model, an audio file or an image. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. More info See in Glossary folder and make it inherit from the ScriptableObject class.

Organizing Wwise Events with ScriptableObjects ...

    https://alessandrofama.com/tutorials/wwise/unity/scriptableobjects
    ScriptableObjects are asset files used to store information. They are very useful to store configuration data for your game and your objects. By organizing Wwise Events (or other types) in ScriptableObjects, we can avoid manually changing Events in different scripts for example in case we need to do that.

Create an Ability System with Scriptable Objects - Unity Learn

    https://learn.unity.com/tutorial/create-an-ability-system-with-scriptable-objects
    In this recorded live training session from August 2016, we create a flexible player ability system which includes player abilities with cool downs, similar to those seen in MOBA or MMO games. The approach uses scriptable objects and is designed to allow game designers to create multiple variations of an ability and swap between them easily.

GitHub - sharploris/unity-physics-sound: Small utility for ...

    https://github.com/sharploris/unity-physics-sound
    Continuing on from the above example, you might create one called Player Footsteps and assign it your Player Footsteps Wood 3D physics sounds, as well as others for Ice, Sand, Concrete, etc. You can also assign a number of default audio clips to be used when interacting with colliders that have no physics material set. 2D Physics Sounds

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