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Audio Pump Up: FMOD Ex 1.4 - RPG Maker Central Forums

    https://www.rpgmakercentral.com/topic/5259-audio-pump-up-fmod-ex-14/
    Introduction. VX Ace porting of Cowlol rewritten Hiretsukan's FMOD Ex Audio for Rpg Maker XP. The original script let you play audio through FMOD libraries, adding support for more file formats, advanced play/pause functions, etc.

HBGames.ORG • View topic - FMOD Ex Audio Module Rewrite

    http://www.hbgames.org/forums/viewtopic.php?t=55486
    Introduction. A few years ago, Hiretsukan (Kevin Gadd) wrote an FMOD binding script for RGSS, which allowed RPG Maker XP to use the FMOD audio library for BGM playback, allowing access to many more file formats (including streamed OGG, AAC, WMA, IT, XM, MOD, etc.). It was a great script that could be easily extended.

Fmod Ex by Firelight Technologies - KVR Audio

    https://www.kvraudio.com/product/fmod-ex-by-firelight-technologies
    The FMOD Ex sound system is an audio engine for game developers, multimedia developers, sound designers, musicians and audio engineers. FMOD Ex is intended to push the creative boundaries of audio implementation for games and the like, whilst using minimal resources and being fully scalable. DSP Software Architecture

Fmod Ex Free Development Tool, Studio Tool | VST Warehouse

    https://vstwarehouse.com/d/fmod-ex/
    Fmod Ex is a free development tool plugin developed by Firelight Technologies. Compatible OS(s): Windows 64b, macOS, Linux. The FMOD Ex Programmer’s API and Designer are a library and toolkit for the creation and playback of interactive audio. FMOD products are widely used in the games industry and have gained a strong reputation for its ease of use, powerful software …

Sound::release - FMOD Ex Documentation

    https://documentation.help/FMOD-Ex/FMOD_Sound_Release.html
    Sound::release. Frees a sound object. If the function succeeds then the return value is FMOD_OK. If the function fails then the return value will be one of the values defined in the FMOD_RESULT enumeration. This will free the sound object and everything created under it. If this is a stream that is playing as a subsound of another parent stream ...

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