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Video.RenderToTexture(Device) | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb324209(v=vs.85)
    Video.RenderToTexture(Device) Method (Microsoft.DirectX.AudioVideoPlayback) Article 11/06/2009; 2 minutes to read; In this article. Enables the Video to trigger the TextureReadyToRender event to generate Texture objects for rendering video in Microsoft Direct3D. Definition. Visual Basic: Public Sub RenderToTexture ...

AudioVideoPlayback.Video.RenderToTexture() Problem

    https://social.msdn.microsoft.com/Forums/en-US/6411b0bb-76b9-401c-9094-315f31cad14c/audiovideoplaybackvideorendertotexture-problem
    AudioVideoPlayback.Video.RenderToTexture() Problem. Archived Forums > ... This renderer can interoperate with D3D9. The code for RenderToTexture sets VMR into what is known as "Renderless mode", where VMR calls Video each frame providing it a Direct3D texture/surface with the frame contents. Video, in turn, calls your event handler with the ...

Video | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb281556(v=vs.85)
    Retrieves the default size of the video for playback. Retrieves a value that is true if the object is disposed; otherwise the value is false. Retrieves the length, in seconds, of the video file. Retrieves and sets whether the video plays back in fullscreen mode. Retrieves whether the cursor is hidden for the video.

Using AudioVideoPlayback to play AVI files

    https://social.msdn.microsoft.com/Forums/en-US/649e77a3-7d8e-4cf0-aa9d-80202384f1db/using-audiovideoplayback-to-play-avi-files
    Using AudioVideoPlayback to play AVI files. ... I have tried to call the function rendertotexture in the Audio Class (But don't know how to use correctly) using the device of the framework. Then I found that the display cannot show the video, and also the debug text that I want to render (using TxtHelper) ...

.net - Capture a video frame to a bitmap - Stack Overflow

    https://stackoverflow.com/questions/3308123/capture-a-video-frame-to-a-bitmap
    I'm using Microsoft.DirectX.AudioVideoPlayback.Video class to play a video file and I would like to capture some frame to a bitmap. The only export feature of this class is the RenderToTexture method and it accepts a Direct3D device as a parameter.

[AudioVideoPlayback] Dispose the Video object when ...

    https://www.gamedev.net/forums/topic/304025-audiovideoplayback-dispose-the-video-object-when-rendering-to-texture/
    I am using the December 2004 SDK (I have yet to upgrade to the Feb. 2005 SDK), and I am also using the AudioVideoPlayback samples from the Oct. 2004 SDK (the Player sample and Texture sample). One of the key features of the application will be that it has to start playing a different video whenever the current one has ended.

AudioVideoPlayback and Direct3D - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/490187-audiovideoplayback-and-direct3d/
    Hi there! I'm using VS 2008 and I want to decode a movie, then apply some filters on each frame and display it. My recent approach is to decode using audiovideoplayback then use RenderToTexture and try to view it as an texture. My problem is that nothing appears (only the blue background). My c

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