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Using RemoteIO audio unit - A Tasty Pixel

    https://atastypixel.com/using-remoteio-audio-unit/
    Update: You can adjust the latency of RemoteIO (and, in fact, any other audio framework) by setting the kAudioSessionProperty_PreferredHardwareIOBufferDuration property: float aBufferLength = 0.005 ; // In seconds AudioSessionSetProperty ( kAudioSessionProperty_PreferredHardwareIOBufferDuration, sizeof ( aBufferLength ) , & …

AudioUnit | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiounit
    Create audio unit extensions and add sophisticated audio manipulation and processing capabilities to your app using AudioUnit. AudioUnit Documentation. ... As long as I have used VPIO mode before RemotoIO mode, the output volume in RemoteIO mode after turning on the microphone will be the same as in VPIO mode (normally the output volume in ...

iOS : Using VoiceProcessingIO audio unit subtype instead ...

    https://www.youtube.com/watch?v=65d7NsokliU
    iOS : Using VoiceProcessingIO audio unit subtype instead of RemoteIO causes unwanted drop in output volume [ Beautify Your Computer : https://www.hows.tech/p...

Superpowered iOS Audio Output without using RemoteIO Audio ...

    https://superpowered.com/superpowered-ios-audio-output-without-using-remoteio-audio-unit
    As you might know, Core Audio's RemoteIO Audio unit with an unfortunately unfriendly API. And making RemoteIO audio unit output actually work is mind-numbingly boring and complex. Proper configuration, even by the best audio developers, needs tons of spaghetti code, and you need to handle many events as well.

Swift 3 Audio class that can play a simple tone on an iOS ...

    https://gist.github.com/hotpaw2/630a466cc830e3d129b9
    var audioRunning = false // RemoteIO Audio Unit running flag: var sampleRate : Double = 44100.0 // typical audio sample rate: var f0 = 880.0 // default frequency of tone: 'A' above Concert A: var v0 = 16383.0 // default volume of tone: half full scale: var toneCount : Int32 = 0 // number of samples of tone to play. 0 for silence

Xamarin.iOS - iPhone Multichannel Mixer test - Code ...

    https://docs.microsoft.com/en-us/samples/xamarin/ios-samples/multichannelmixer/
    Demonstrates how to build an Audio Unit Graph connecting a Multichannel Mixer instance to the RemoteIO unit. Two input busses are created each with input volume controls. An overall mixer output volume control is also provided and each bus may be enabled or disabled. Based on Apple's iOS 6.1 Sample.

Setting KaudiosessionMode in Apple's SpeakHere Example ...

    https://yf9968.com/hardware/macbook/1197/
    Doing this in this order can solve My volume problem: >Set PlayAndRecord>Set speaker’s route>Set mode>Use VoiceProcessingIO in my audio unit>Keep the hardware sampling rate low (8k), so that it can be used on old devices such as 3GS Maintain good performance

In iOS 9, AVAudioPlayer will play … | Apple Developer Forums

    https://developer.apple.com/forums/thread/22133
    But in my case the volume is lower and I have always mono sound on RemoteIO configure in stereo. I do call AudioOutputUnitStop(), AudioUnitUninitialize() and AudioComponentInstanceDispose() before initializing and starting new instance of Audio Unit - AudioComponentFindNext(), AudioComponentInstanceNew(), AudioUnitInitialize() and ...

AudioUnit | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiounit?page=2
    RemoteIO seems to be broadly compatible with the new Sound Recognition feature in iOS14, but I’m seeing a glitch when sound recognition is first enabled. If my app is started and I initialise RemoteIO, and then turn on Sound Recognition (say via control centre), the RemoteIO input callback is not called thereafter, until I tear down the audio ...

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