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Using RemoteIO audio unit - A Tasty Pixel

    https://atastypixel.com/using-remoteio-audio-unit/
    Initialise the audio unit; Start the audio unit; Rejoice; Here’s my code: I’m using both recording and playback. Use what applies to you! Initialisation. Initialisation looks like this. We have a member variable of type AudioComponentInstance which will contain our audio unit. The audio format described below uses SInt16 for samples (i.e ...

core audio - IOS: AudioUnit RemoteIO Sample rate …

    https://stackoverflow.com/questions/68499351/ios-audiounit-remoteio-sample-rate-automatic-conversion
    I am using RemoteIO audio unit to output audio to the hardware. My main problem is my audio processing right now only allows 44.1kHz outputs. I heard that new iPhones like iPhone 11 runs at 48kHz. This means that my rendered output will mismatch with the hardwares configuration. Here is how I set ASBD for remoteIO.

Superpowered iOS Audio Output without using RemoteIO Audio ...

    https://superpowered.com/superpowered-ios-audio-output-without-using-remoteio-audio-unit
    As you might know, Core Audio's RemoteIO Audio unit with an unfortunately unfriendly API. And making RemoteIO audio unit output actually work is mind-numbingly boring and complex. Proper configuration, even by the best audio developers, needs tons of spaghetti code, and you need to handle many events as well.

Swift Audio Recording class. Reads buffers of input ...

    https://gist.github.com/hotpaw2/ba815fc23b5d642705f2b1dedfaf0107
    try audioSession. setCategory (AVAudioSession. Category. record) // choose 44100 or 48000 based on hardware rate // sampleRate = 44100.0 var preferredIOBufferDuration = 0.0058 // 5.8 milliseconds = 256 samples hwSRate = audioSession. sampleRate // get native hardware rate

iPhone 6s sample rate quality issu… | Apple Developer …

    https://developer.apple.com/forums/thread/20677
    The iPhone 6s RemoteIO Audio Unit appears to default to a hardware sample rate of 48000 sps. When my app requests a preferred output sample rate of 44100 on an iPhone 6s, the automatic resampling from 48k to 44.1k appears to be low quality and noisy (appears to adds a lot of spectral aliasing).

This is a quick&dirty example of a Swift 3.0 class ... - Gist

    https://gist.github.com/joelreymont/219651152f5b61e1db24b37dea3e390b
    This is a quick&dirty example of a Swift 3.0 class that can read buffers of microphone input samples using iOS RemoteIO with the Audio Unit v3 API - RecordAudio.swift

Audio on the iPhone

    https://www.py4u.net/discuss/1597133
    I went down this road in 2009, trying Audio Toolkit, Audio Queue Services, openAL, and finally settling on the RemoteIO AudioUnit. Audio Toolbox is fine for basic triggered sound effects, but it wasn't able to change frequencies or loop samples.

quality - How can I detect the sample and bit rate coming ...

    https://sound.stackexchange.com/questions/41130/how-can-i-detect-the-sample-and-bit-rate-coming-from-my-iphone
    You can experimentally test for this by writing an iOS app that configures the RemoteIO Audio Unit for a 48k sample rate, then synthesize sine waves at frequencies a bit above 22.050kHz and observing the audio output on an oscilloscope.

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