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CiteSeerX — Redundancy Control in Real-Time Internet …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.38.2674
    1 INTRODUCTION IP Multicast allows real-time multiway audio and video conferencing over the Internet, and is now moving from pilotingstage to a service in countries such as the UK and the US [3]. Whilst video and shared data are essential to many distributed tasks, sufficient quality audio is a essential for real-time interaction.

CiteSeerX — Redundancy control in real-time Internet …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.548.1014
    CiteSeerX - Document Details (Isaac Councill, Lee Giles, Pradeep Teregowda): ABSTRACT The use of redundant audio encoding has been advocated for lossy networks like the Internet[1, 2] as a way of reducing the impact of loss in audio-conferences. We present a model of loss and determine how the amount of redundancy should be varied with the loss rate.

Redundancy control in real-time Internet audio conferencing

    https://core.ac.uk/display/101332298
    Redundancy control in real-time Internet audio conferencing . ... ABSTRACT The use of redundant audio encoding has been advocated for lossy networks like the Internet[1, 2] as a way of reducing the impact of loss in audio-conferences. We present a model of loss and determine how the amount of redundancy should be varied with the loss rate.

Redundancy Control in Real-Time Internet Audio …

    https://core.ac.uk/display/23471263
    1 INTRODUCTION IP Multicast allows real-time multiway audio and video conferencing over the Internet, and is now moving from pilotingstage to a service in countries such as the UK and the US [3]. Whilst video and shared data are essential to many distributed tasks, sufficient quality audio is a essential for real-time interaction.

Video Redundancy – A Best-Effort Solution to Network Data …

    https://web.cs.wpi.edu/~claypool/ms/video-redundancy/video-redundancy.pdf
    Emerging new technologies in real-time operating systems and network protocols along with the explosive growth of the Internet provide great opportunity for distributed multimedia applications, such as video conferencing, shared “whiteboards,” and media-on-demand services. Multimedia is engaging, entertaining, makes the computer

RFC 2198 - RTP Payload for Redundant Audio Data

    https://datatracker.ietf.org/doc/draft-ietf-avt-rtp-redundancy/
    Abstract This document describes a payload format for use with the real-time transport protocol (RTP), version 2, for encoding redundant audio data. The primary motivation for the scheme described herein is the development of audio conferencing tools for use with lossy packet networks such as the Internet Mbone, although this scheme is not ...

Colin Perkins : Research : Robust Audio Tool : Features

    https://csperkins.org/research/rat/features.html
    Isidor Kouvelas, Orion Hodson, Vicky Hardman and Jon Crowcroft, Redundancy Control in Real-Time Internet Audio Conferencing, in Proceedings of …

MPEG-4 for Interactive Low-delay Real-time Communication

    http://www.ittc.ku.edu/publications/documents/landsiedel2003_FY2004-TR-23150-10.pdf
    Internet broadcasting techniques are wide spread and have been the focus off many research projects. Due to high transmission delays these systems often lack interactivity. This thesis introduces a new streaming system to deliver real-time video and audio data with low-delays across the Internet. Packet loss, jitter and changing bandwidth

Burstiness minimized rate control for high resolution H ...

    https://www.researchgate.net/publication/269307851_Burstiness_minimized_rate_control_for_high_resolution_H264_video_conferencing
    Redundancy Control in Real-Time Internet Audio Conferencing. October 1998. ... original encoding. 1 INTRODUCTION IP Multicast allows real …

RRG: redundancy reduced gossip protocol for real-time N …

    https://jisajournal.springeropen.com/articles/10.1186/1869-0238-4-14
    Real-time group communication is a fundamental part of many emerging interactive internet multimedia applications such as group chats [1, 2], voice and video conferencing [1, 3, 4], telepresence [5, 6], web-based classrooms [4, 7], virtual reality [], distributed collaborative environments [1, 7–9], online multiplayer games [10, 11], social networking …

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