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Voice Recording in Unity3d - Ahmed Schrute - Medium

    https://ahmedschrute.medium.com/voice-recording-in-unity3d-b0155e6cf8bd
    Voice Recording in Unity3d. In this tutorial, I will explain the usage of the Unity component I created for recording Mic Input in Unity and saving the file as …

Record voice and play in unity? - Game Development Stack ...

    https://gamedev.stackexchange.com/questions/135172/record-voice-and-play-in-unity
    You can do this with the class Microphone. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start () { AudioSource aud = GetComponent<AudioSource> (); aud.clip = Microphone.Start ("Built-in Microphone", true, 10, 44100); aud.Play (); } } Note that this example requires an Audio Source component on the …

Unity - Scripting API: Microphone.Start

    https://docs.unity3d.com/ScriptReference/Microphone.Start.html
    using UnityEngine; public class Example : MonoBehaviour { // Start recording with built-in Microphone and play the recorded audio right away void Start () { AudioSource audioSource = GetComponent< AudioSource > (); audioSource.clip = Microphone.Start ("Built-in Microphone ", true, 10, 44100); audioSource.Play (); } }

RARE - Runtime Audio Record and Export | Audio | Unity ...

    https://assetstore.unity.com/packages/tools/audio/rare-runtime-audio-record-and-export-81398
    RARE - Runtime Audio Record and Export This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

How to record our Voice through Unity - Unity Forum

    https://forum.unity.com/threads/how-to-record-our-voice-through-unity.493258/
    You can only record audio with the microphone. So you will have to use what I linked above. You can have a button that will do Microphone.Start() and one that will finish with Microphone.End() https://forum.unity3d.com/threads/record-microphone-to-file.415078/ You can then replay the AudioClip immediately after stopping the recording. Good Luck!

Working with the Unity Recorder - Unity Learn

    https://learn.unity.com/tutorial/working-with-unity-recorder
    This free learning path will teach you all the core elements you need to bring your imagination to life with Unity. Once you’ve completed Unity Essentials as an introduction to the fundamentals of Unity Editor, take this pathway to learn VFX, Lighting, Animation, Audio, UI and other creative skills, no programming required.

Save audio to a file [Solved] - Unity Answers

    https://answers.unity.com/questions/354401/save-audio-to-a-file.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Beginning Audio in Unity - Unity Learn

    https://learn.unity.com/project/beginning-audio-in-unity
    This project features the classic Windridge City project with the addition of the Standard Assets first person controller. The project includes a few key areas that will benefit from the addition of audio. You will have the opportunity to configure both 2D and 3D audio, create Reverb Zones to enhance the environmental audio effects, trigger audio from a custom C# script, and master …

Unity Recorder User Manual | Package Manager UI website

    GIF Animation Recorder: generates an animated .gif file. Audio Recorder: generates an audio clip in .wav format. Recording from Timeline. The Unity Recorder also supports Timeline. You can use Recorder tracks and clips to trigger recording sessions from Timeline instances. See Recording from a Timeline Track for details. Enabling legacy Recorders

c# - How to record audio on button press hold and play the ...

    https://stackoverflow.com/questions/49622517/how-to-record-audio-on-button-press-hold-and-play-the-recorded-audio-on-button-r
    I'm a beginner in unity development.I'm trying to do an android app in unity where the user can record audio press holds a button and when he releases it, the recorded audio must play on the loop. Until now I learned how o record audio from the microphone, and also the play function to play back the audio.

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