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Lazy Foo' Productions - Audio Recording

    https://www.lazyfoo.net/tutorials/SDL/34_audio_recording/index.php
    An SDL_AudioSpec is an audio specification which basically defines how audio is recorded or played back. When we open an audio device for recording or playing, we request a specification but we may not get what we requested back because the …

beginner - Sound recorder, based on sdl2 - Code Review ...

    https://codereview.stackexchange.com/questions/169577/sound-recorder-based-on-sdl2
    Sound recorder, based on sdl2 4 This is my first Haskell program, a command-line sdl-based (so, hopefully, cross-platform), parameter-less sound recorder. Tutorials, articles or chapters that concern mistakes in my code are just as welcome as concrete code corrections.

SDL2: Audio recording, multiple audio devices. · Issue ...

    https://github.com/pygame/pygame/issues/627
    audio input recording 1) Selecting device names SDL2 can use different audio devices, and can select them based on device name and also if it is an input or output device. multiple device names I've added a mixer.init (devicename=''), mixer.get_audio_device_name, mixer.get_num_devices.

SDL Audio capture does not detect any audio when …

    https://stackoverflow.com/questions/70149960/sdl-audio-capture-does-not-detect-any-audio-when-recording-with-a-microphone
    1 SDL_memcpy is memcpy, meaning first argument is destination, and second argument is source. In both ouf your callbacks that order is wrong, your input callback just erases your stream data with what is initially stored in buffer (zeroes), and output callback don't output anything but instead copies garbage to buffer.

c - Recording microphone with SDL2 gets delayed by 2 ...

    https://stackoverflow.com/questions/42990071/recording-microphone-with-sdl2-gets-delayed-by-2-seconds
    Recording microphone with SDL2 gets delayed by 2 seconds 4 I am recording my microphone with SDL2. Somehow the callback is called after about 2 seconds. I expected it to be called immediately. If'd I create a callback for my speaker it'll be called immediately. Here is a MWE where I get the delay:

SDL :: View topic - Support for Audio-Recording?

    https://forums.libsdl.org/viewtopic.php?t=4723
    It lets you write simple audio programs in 'C' that will compile andrun on many platforms including Windows, Macintosh (8,9,X), Unix(OSS), SGI, and BeOS. PortAudio is intended to promote the exchange ofaudio synthesis software between developers on different platforms.

Audio Examples - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/guideaudioexamples.html
    Opening the audio device. SDL_AudioSpec wanted; extern void fill_audio (void *udata, Uint8 *stream, int len); /* Set the audio format */ wanted.freq = 22050; wanted.format = AUDIO_S16; wanted.channels = 2; /* 1 = mono, 2 = stereo */ wanted.samples = 1024; /* Good low-latency value for callback */ wanted.callback = fill_audio; wanted.userdata = NULL; /* Open the audio device, …

error in recording sounds with sdl - Music and Sound FX ...

    https://www.gamedev.net/forums/topic/706588-error-in-recording-sounds-with-sdl/5424724/
    tkialwan said:I write a programDo you know C++? Does it compile?This is a butchered lazyfoo tutorial. Did you have the original working? There is a zip file at the bottom of that (lazyfoo.net audio recording) page with a working implementation. (I assume)

Tutorial: Using SDL2 and SDL_Mixer to Play Samples | Sound ...

    https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/
    The first thing that does its call Mix_OpenAudio, which starts the audio system. The settings we use are 44.1 kHz, 16-bit, stereo with a 512 byte buffer. You can use other audio formats, but that is the most common. After opening the audio system, we call Mix_AllocateChannels (). This sets up our mixer to have 4 channels.

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