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Mixer Architecture - QNX

    https://www.qnx.com/developers/docs/7.1/com.qnx.doc.neutrino.audio/topic/mixer.html
    By using these elements you can build a simple sound card mixer: Figure 1. A simple sound card mixer. In the diagram, the mute figures are switches, and the MIC and CD are input elements. This diagram is in fact a simplified representation of the Audio Codec '97 mixer, one of the most common mixers found on sound cards.

Mixer Architecture - QNX

    https://www.qnx.com/developers/docs/6.4.0/neutrino/audio/mixer.html
    A simple sound card mixer. In the diagram, the mute figures are switches, and the MIC and CD are input elements. This diagram is in fact a simplified representation of the Audio Codec '97 mixer, one of the most common mixers found on sound cards.

snd_mixer_file_descriptor() - qnx.com

    https://www.qnx.com/developers/docs/7.0.0//////com.qnx.doc.neutrino.audio/topic/libs/snd_mixer_file_descriptor.html
    Description: The snd_mixer_file_descriptor() function returns the file descriptor of the connection to the sound mixer interface.. You should use this file descriptor with the select() synchronous multiplexer function (see the QNX Neutrino C Library Reference) to receive notification of mixer events.If data is waiting to be read, you can read in the events with snd_mixer_read().

mixer - qnx.fr

    http://www.qnx.fr/developers/docs/6.4.0/neutrino/utilities/m/mixer.html
    The mixer uses the device /dev/snd/mixerCcardDdevice, where card and device are the values specified for the -c and -m options.. Examples: Start mixer for AuReal vortex 2: . mixer & or, specifying the card and device explicitly: mixer -@ -c 0 -m 0 & Files: libasound.so The shared object for the sound library.

Audio Architecture - QNX

    https://www.qnx.com/developers/docs/6.4.1/neutrino/audio/architecture.html
    Audio Architecture. This chapter includes: QNX Sound Architecture; Cards and devices; Control device; Mixer devices; Pulse Code Modulation (PCM) devices; QNX Sound Architecture. In order for an application to produce sound, the system must have: hardware in the form of a sound card or sound chip a device driver for the hardware

Handling Analog Audio Data - QNX

    https://www.qnx.com/developers/docs/6.3.0SP3/ddk_en/audio/analogmixer.html
    The callbacks structure tells you about functions that are defined in the mixer DLL that your Audio HW DLL needs to call in order to control the device. The ado_mixer_dll() function fills in this structure, based on the mixer DLL that you're opening.. Testing the code. To test this code, start up the driver and input an analog signal to one of the codec inputs (line, CD, etc.).

Embedded OS, Support and Services - blackberry.qnx.com

    https://blackberry.qnx.com/en?topic=%2Fcom.qnx.doc.neutrino_audio%2Fmixer.html
    BlackBerry QNX offers a broad range of safety-certified and secure software products, complemented by world-class engineering services, to help embedded developers increase reliability, shorten time-to-market and reduce development cost.

snd_mixer_groups() - developers.qnx.com

    https://developers.qnx.com/developers/docs/6.4.0/neutrino/audio/libs/snd_mixer_groups.html
    The snd_mixer_groups() function fills the given snd_mixer_groups_t structure with the number of groups in the mixer that the handle was opened on. It also fills in the array of group IDs pointed to by pgroups to a limit of groups_size. Before calling snd_mixer_groups(), set the members of the snd_mixer_groups_t as follows: pgroups

snd_mixer_callbacks_t - developers.qnx.com

    https://developers.qnx.com/developers/docs/6.4.0/neutrino/audio/libs/snd_mixer_callbacks_t.html
    rebuild callback. The rebuild callback is called whenever the mixer is rebuilt. Its only argument is the private_data that you specified in this structure.. element callback. The element callback is called whenever an element event occurs. The arguments to this function are: private_data A pointer to the arbitrary data that you specified in this structure.

snd_mixer_routes() - developers.qnx.com

    https://developers.qnx.com/developers/docs/6.4.0/neutrino/audio/libs/snd_mixer_routes.html
    This must have been created by snd_mixer_open(). routes A pointer to a snd_mixer_routes_t structure that snd_mixer_routes() fills in with information about the routes. Library: libasound.so. Description: The snd_mixer_routes() function fills the given snd_mixer_routes_t structure with the number of routes in the mixer that the handle was opened on.

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