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python - How to play streaming audio using pyglet? - …

    https://stackoverflow.com/questions/50826002/how-to-play-streaming-audio-using-pyglet
    Back at the load function in media/__init__.py, you'll see pyglet will choose a MediaDecoder based on file extension, then return its decode function with the file as a parameter to get the audio in the form of a packet stream. That packet stream is a Source object; each decoder has its own flavor, in the form of StaticSource or StreamingSource.

Sound and video — pyglet v1.5.21

    https://pyglet.readthedocs.io/en/latest/programming_guide/media.html
    pyglet can play many audio and video formats. Audio is played back with either OpenAL, DirectSound or Pulseaudio, permitting hardware-accelerated mixing and surround-sound 3D positioning. Video is played into OpenGL textures, and so can be easily manipulated in real-time by applications and incorporated into 3D environments.

pyglet.media — pyglet v1.5.21

    https://pyglet.readthedocs.io/en/latest/modules/media.html
    pyglet can play WAV files, and if FFmpeg is installed, many other audio and video formats. Playback is handled by the Player class, which reads raw data from Source objects and provides methods for pausing, seeking, adjusting the volume, and so on. The Player class implements the best available audio device.

Playing sounds and music - pythonhosted.org

    https://pythonhosted.org/pyglet/programming_guide/playing_sounds_and_music.html
    pyglet makes it easy to play and mix multiple sounds together in your game. The following example plays an MP3 file [5]: import pyglet music = pyglet.resource.media ( 'music.mp3' ) music.play () pyglet.app.run () As with the image loading example presented earlier, pyglet.resource.media locates the sound file in the application's directory (not the working …

Media manual — pyglet v1.5.21

    https://pyglet.readthedocs.io/en/latest/internal/media_manual.html
    player = pyglet.media.Player() source = pyglet.media.load(filename) player.queue(source) player.play() When the client code runs player.play (): The Player will check if there is an audio track on the media. If so it will instantiate an AudioPlayer appropriate for the available sound driver on the platform.

Writing a pyglet application — pyglet v1.5.21

    https://pyglet.readthedocs.io/en/latest/programming_guide/quickstart.html
    If you know the actual filesystem path (either relative or absolute), use pyglet.media.load(). By default, audio is streamed when playing. This works well for longer music tracks. Short sounds, such as a gunfire shot used in a game, should instead be …

pyglet Documentation — pyglet v1.5.21

    https://pyglet.readthedocs.io/
    Load images, sound, music and video in almost any format. pyglet has built-in support for common audio and image formats, and can optionally use ffmpeg to load almost any other compressed audio or video files. pyglet is provided under the BSD open-source license, allowing you to use it for both commercial and other open-source projects with very little restriction.

Sound and video — pyglet v1.2.2 - steveasleep.com

    https://steveasleep.com/pyglet-docs/programming_guide/media.html
    pyglet can play many audio and video formats. Audio is played back with either OpenAL, DirectSound or Pulseaudio, permitting hardware-accelerated mixing and surround-sound 3D positioning. Video is played into OpenGL textures, and so can be easily be manipulated in real-time by applications and incorporated into 3D environments.

Get audio output directly · Issue #26 · pndurette/gTTS ...

    https://github.com/pndurette/gTTS/issues/26
    from gtts import gTTS from time import sleep import os import pyglet tts = gTTS(text='Hello World', lang='en') filename = '/tmp/temp.mp3' tts.save(filename) music = pyglet.media.load(filename, streaming=False) music.play() sleep(music.duration) #prevent from killing os.remove(filename) #remove temperory file

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