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Pulseaudio And Latency | The Blog of Juho

    http://juho.tykkala.fi/Pulseaudio-and-latency
    Latency: 103758 usec, configured 100000 usec There is currentlatency and configuredlatency present in every source and sink. You cannot configure latency directly but you can modify variables that affect latency positively. Modules and scheduling Several other Pulseaudio modules (other than just module-alsa-card) are present in this example setup.

[GUAC-427] Improve PulseAudio latency and bandwidth usage ...

    https://jira.glyptodon.com/browse/GUAC-427
    The current experimental PulseAudio support of libguac-client-vnc sends constant audio data over the wire even when audio isn't playing (it encodes silence), using excessive bandwidth. There is also wide variance in latency, with anywhere from < 1 second to 5+ seconds.

[SOLVED] PulseAudio Latency / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=249788
    Posts: 17. [SOLVED] PulseAudio Latency. So I'm making an electric drum set with an arduino, and I'm using AddictiveDrums 2 run with Wine to play the sounds. Now I set AddictiveDrums to have an audio buffer size of 132, which it estimates to have a delay of 3ms. But I can hear a clear delay between when I hit the drum and the program playing the ...

PulseAudio: Audio Streams - freedesktop.org

    https://freedesktop.org/software/pulseaudio/doxygen/streams.html
    Latency A major problem with networked audio is the increased latency caused by the network. To remedy this, PulseAudio supports an advanced system of monitoring the current latency. To get the raw data needed to calculate latencies, call pa_stream_get_timing_info ().

ALSA vs PulseAudio - Latency Concerns - Stack Overflow

    https://stackoverflow.com/questions/29245583/alsa-vs-pulseaudio-latency-concerns
    Thus it can offer lower latency than other applications using the same buffer size, but more importantly, this allows it to adjust the latency dynamically without having to stop and reconfigure the device. Other applications could do the same, but it's easier to use PulseAudio than to implement that buffer handling again. Share Improve this answer

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