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PulseAudio High CPU Usage / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=243110#:~:text=It%27s%200%25%20when%20idle%20%28as%20expected%29%20but%20if,is%20almost%20as%20much%20as%20the%20game%20itself.
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PulseAudio High CPU Usage / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=243110
    PulseAudio High CPU Usage. I've noticed that when playing games, PulseAudio uses a less than insignificant amount of CPU time and this doesn't seem to have any real valid reason. It's 0% when idle (as expected) but if a game is playing audio, it can be between 2 and 50%, depending on the game. Running Factorio for example causes Pulse to use 15-20% CPU …

#436409 - pulseaudio: constant 5% cpu usage even when idle ...

    https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=436409
    This should give you close to 0% cpu when pulseaudio is idle, but will probably pop and/or crackle when a stream starts playback. Another option is just to enlarge the audio output buffer. This can be done by passing the fragments and …

#4829 (High idle CPU usage with pulseaudio) – Oracle …

    https://www.virtualbox.org/ticket/4829

    PulseAudio – high CPU usage / Multimedia and Games / Arch ...

      https://bbs.archlinux.org/viewtopic.php?id=115292
      The pulseaudio CPU usage goes down to 7 - 6%, I think it is still a lot, but better than 13%. Changing values of nice-leve and realtime-priority did not changed anything. I can't see any setback of sound quality, should I? Last edited by sifrax (2012-06-26 06:51:44)

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