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PulseAudio High CPU Usage / Multimedia and Games / Arch ...

    https://bbs.archlinux.org/viewtopic.php?id=243110
    PulseAudio High CPU Usage. I've noticed that when playing games, PulseAudio uses a less than insignificant amount of CPU time and this doesn't seem to have any real valid reason. It's 0% when idle (as expected) but if a game is playing audio, it can be between 2 and 50%, depending on the game. Running Factorio for example causes Pulse to use 15 ...

Why is PulseAudio taking CPU-time with no audio …

    https://www.quora.com/Why-is-PulseAudio-taking-CPU-time-with-no-audio-producing-apps-running-And-in-general-can-I-see-the-users-the-reason-of-service-processes
    Answer (1 of 3): I'm assuming pulse audio is a daemon. The reason it is taking cpu time is because it's still running, if it has child processes they also share the system resources as it's parent (pulseaudio). Distributions can come with sounds built in. …

sound - Pulseaudio cpu usage above normal with no …

    https://askubuntu.com/questions/1361885/pulseaudio-cpu-usage-above-normal-with-no-audio-video-play
    The system uptime is 3 days, and the CPU Time (total cpu usage from System Monitor) of Pulseaudio is 50 hours, then you have Firefox, Xorg and Gnome-shell, all of the with 20 hours of total CPU time. It seems too much to me, especially when I haven't used anything that plays audio, no video, no YouTube since the last reboot, 3 days ago.

High pulseaudio CPU usage · Issue #94 · matanui159 ...

    https://github.com/matanui159/ReplaySorcery/issues/94
    Whenever ReplaySorcery is set to use pulseadio input, pulseaudio uses around 110% CPU constantly. I thought that it might be resampling, but pulseaudio is set to 48kHz, and changing ReplaySorcery's sample rate to 48k did not fix it. Desktop: Distro: Arch; Desktop Environment: KDE; Window Manager: KWin; CPU: Intel core i9 9900K; GPU: AMD Radeon ...

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