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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is played. using UnityEngine; // The Audio Source component has an AudioClip option. The audio // played in this example comes from AudioClip and is called audioData. [ RequireComponent (typeof ( AudioSource ))] public class ExampleScript ...

AudioSource Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioSource
    AudioSource is an abstract class that derives from AudioFile that allows developers to hook up into the reading and writing stages of the AudioFile. This can be used for example to read from an in-memory audio file, or to write to an in-memory buffer. When you write data into the AudioSource using any of the methods from AudioFile, instead of ...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Call Play from a script to start an Audio Source: public class PlayAudio : MonoBehaviour { public AudioSource audioSource; void Start() { audioSource.Play(); } } Calling Play will trigger whatever Audio Clip is set on the Audio Source. It’s the most common method of triggering audio and is most suitable for playing looping sounds and music.

Home - Audiosource.net

    https://audiosource.net/
    Whether you are adding one pair or 10 pairs of speakers AudioSource amplifiers can provide a solution. DIGITAL AMPLIFIERS. All Extreme Power (D) 2 Power (D) 1 Versatility (D) 2. Digital Amplifiers Power (D) AD1002. Stereo Power Amplifier. 2 channels rated at 50 watts into 8 ohms. 75 watts per channel into 4 ohms.

What is the difference Between SoundManager and AudioSource?

    https://forum.unity.com/threads/what-is-the-difference-between-soundmanager-and-audiosource.576340/
    Where as PlayOneShot plays over any existing audio being played on that AudioSource. Also, SoundManager is a singleton with global access to a AudioSource. Where as a regular AudioSource requires it to attached somewhere and a …

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