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PS3 game uncompressed audio list. - PS3 and PS4 - …

    https://www.cheapassgamer.com/topic/145608-ps3-game-uncompressed-audio-list/
    Page 1 of 2 - PS3 game uncompressed audio list. - posted in PS3 and PS4: Since Chac brought it up with his DMC4 review I wanted to compile a list of what games contain it. So far I know of two. PS3 games with PCM(All titles listed are 7.1 unless otherwise noted. To avoid any confusion THX stamp just means THX certified): 1942 Joint Strike(PSN)-un4gvn2 All Pro …

Official PS3 Audio Thread - List of Games Supported | …

    https://www.neogaf.com/threads/official-ps3-audio-thread-list-of-games-supported.342101/
    PS3 has to mix the audio in PCM and then encode it into DTS stream if that's your output selection. So in all cases, if you can use PCM 5.1, that's the way to go. DTS format won't make it better... In other words, if a game supports DTS, it should be able to output in PCM 5.1 and the quality should be similar.

Audio Processing on the PS3 and Xbox 360 | Beyond3D Forum

    https://forum.beyond3d.com/threads/audio-processing-on-the-ps3-and-xbox-360.40499/
    Wouldn't the PS3 have an obvious advantage on games that use uncompressed sound as long as they have top notch sound design and the user has the speakers to take advantage of the higher quality? 7.1 and 5.1 should have nothing to do with it. Just compression quality unless I'm missing something.

No sound on some PS3 games - guru3D Forums

    https://forums.guru3d.com/threads/no-sound-on-some-ps3-games.270156/
    26. GPU: Inno3d GTX1080 Ti. Hi Guys, I have a strange problem, i have a PS3 connected to a Panasonic 5.1 surround system via an optical digital cable and it works great for almost every single game (and all DVD's / Blu Rays) However, there are a couple of games (Super Stardust HD and Simpsons Demo) to name a couple where i get no sound whatsoever.

Titanfall Dev Explains The Game's 35 GB of Uncompressed Audio

    https://www.escapistmagazine.com/titanfall-dev-explains-the-games-35-gb-of-uncompressed-audio/
    Titanfall Dev Explains The Game’s 35 GB of Uncompressed Audio Respawn says Titanfall‘s gargantuan file size is so they can dedicate more system resources to …

How to make the audio settings on your PlayStation 3 ...

    https://www.digitaltrends.com/home-theater/demystifying-the-audio-settings-on-your-playstation-3/
    In order to set LCPM up correctly, head into the PS3 XMB interface and select “Settings”, then “Video Settings.” Under “BD/DVD Audio Output Format (HDMI),” switch the stream from Bitstream to...

PS3 only outputting Linear PCM (48KHZ) | AVForums

    https://www.avforums.com/threads/ps3-only-outputting-linear-pcm-48khz.503370/
    So if you leave the hdmi output set to "bitstream" the ps3 will auto switch between audio formats depending on what your are watching. If you set the ps3 hdmi setting to "pcm" the ps3 will decode everything and send it as pcm to your amp. also on soudtracks the default is plain dolby digital 5.1 and you have to manualy select the uncompressed track.

Do games output lossless codecs (ex: Dolby True HD or DTS ...

    https://www.avsforum.com/threads/do-games-output-lossless-codecs-ex-dolby-true-hd-or-dts-hd-ma.2876353/
    The first Uncharted on PS3 has a selectable 7.1 uncompressed PCM track in the sound options. I remember how amazing it sounded. Blew away Dolby Digital by a long shot. I have never seen the lossless codecs printed on the back of a game. Only have seen Dolby Digital and DTS, but they could be out there. H Heavenly71 Registered Joined Aug 13, 2016

Why do so many Switch games, ports especially, have …

    https://www.reddit.com/r/NintendoSwitch/comments/l16b5t/why_do_so_many_switch_games_ports_especially_have/
    With games like Doom I could understand it as a space saving measure, as high quality audio takes up a lot of space but recently I bought Okami HD and was shocked to see that such an old game also resorts to agressive audio compression, even more confusing is that the PS3 version of Okami HD which I own, is 6GB, a whole 3GB smaller than the ...

Respawn explains Titanfall's 35GB uncompressed audio ...

    https://www.reddit.com/r/Games/comments/20b1cw/respawn_explains_titanfalls_35gb_uncompressed/
    Mix the mic's input into the audio mix and talk. Now that is without compression and there is large latency. video needs to match audio so the more delay you add, the more delay you need to add to the video. With multiplayer removing as much latency from the client as possible is important. Waiting around for audio to decompress adds game input lag.

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