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						Introduction - Apple Developer
						https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
						To go forward in developing your own audio units based on what you learn here, you will need: The ability to develop plug-ins using the C++ programming language, because the audio unit class hierarchy in the Core Audio SDK uses C++. A grounding in audio …
						 
						
						
						
						The Audio Unit - Apple Developer
						https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
						The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.
						 
						
						
						
						Audio Units - Wikipedia
						https://en.wikipedia.org/wiki/Audio_Units
						Audio Units ( AU) are a system-level plug-in architecture provided by Core Audio in Apple 's macOS and iOS operating systems. Audio Units are a set of application programming interface (API) services provided by the operating system to generate, process, receive, or otherwise manipulate streams of audio in near-real-time with minimal latency.
						 
						
						
						
						The Best Programming Language for Audio – …
						https://adamtcroft.com/the-best-programming-language-for-audio
						The funny part with programming audio-related things is this – at some point most everything gets down to utilizing C++. For example, you can build a pretty incredible audio system in C# based off of Unity’s stock audio engine. But DSP plugins for that audio system are done in C++. In fact, Unity’s audio engine itself is in C++.
						 
						
						
						
						Computer Programming Languages for Audio ... - Hack …
						https://www.hackaudio.com/getting-started/programming-languages/
						There are programming languages that were specifically created for music and audio. Some examples are CSound, FAUST, Juce, and Pure Data. I plan to demonstrate some of these languages on the blog in the future. There are also general-purpose programming languages that include some things related to audio. Some examples are C++, Java, and …
						 
						
						
						
						List of audio programming languages - Wikipedia
						https://en.wikipedia.org/wiki/List_of_audio_programming_languages
						This is a list of notable programming languages optimized for sound production, algorithmic composition, and sound synthesis. ABC notation, a language for notating music using the ASCII character set; ChucK, strongly timed, concurrent, and on-the-fly audio programming language; Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound
						 
						
						
						
						Audio support for programming languages - Stack Overflow
						https://stackoverflow.com/questions/11708500/audio-support-for-programming-languages
						It would be nice to have a small overview of audio support/audio libraries of programming languages (i'm always up for something new) that can accomplish these simple things, in a not too complicated way, aswell as personal experiences. In this way i hope to create a better understanding of which programming language fits my project best.
						 
						
						
						
						Best code languages to learn for audio programming ...
						https://www.reddit.com/r/audioengineering/comments/4p5ixh/best_code_languages_to_learn_for_audio_programming/
						I recommend the JUCE library if you want to learn audio in C++. It makes it easy to give your audio app a UI, and it makes it very easy to interact with your sound card, MIDI devices, etc. It also makes it very easy to make VST/AU plugins for use in …
						 
						
						
							
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