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Audio Units - Wikipedia

    https://en.wikipedia.org/wiki/Audio_Units#:~:text=Audio%20Units%20are%20a%20set%20of%20application%20programming,streams%20of%20audio%20in%20near-real-time%20with%20minimal%20latency.
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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The audio unit you build in Tutorial: Building a Simple Effect Unit with a Generic View makes use of all three of these methods: GetParameterInfo, GetParameter, and SetParameter. An audio unit sometimes needs to invoke a value change for one of its parameters. It might do this in response to a change (invoked by a view or host) in another parameter.

Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    To go forward in developing your own audio units based on what you learn here, you will need: The ability to develop plug-ins using the C++ programming language, because the audio unit class hierarchy in the Core Audio SDK uses C++. A grounding in audio …

From the Audio Unit Programming Guide – djehuti.com – The ...

    https://www.djehuti.com/2011/11/04/from-the-audio-unit-programming-guide/
    From the Audio Unit Programming Guide. Posted on November 4, 2011 by Ben. Audio Plug-In manufacturers would do well to read and re-read this paragraph. Adding Copy Protection. If you choose to add copy protection to your audio unit, it’s especially important to consider the audio unit’s opening sequence. The time for copy protection is ...

Connecting Audio Units Together. Without AU Graph or ...

    https://medium.com/programming-for-music/connecting-audio-units-together-51ee30279434
    The first audio unit is a file player audio unit. It has the ability to read a file and provide output with raw audio data. The second audio unit is a default output audio unit.

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