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Processing - Audio reactive Bubbles on Vimeo

    https://vimeo.com/711364
    Processing - Audio reactive Bubbles 13 years ago moka Plus Here we go with some beautiful audio reactive bubbles based on my previous experiment with toxis vec3D class. Everybody who wants to …

Audio Reactive Shape with Processing 3 minim, FFT - …

    https://www.youtube.com/watch?v=ShSdd0oMjfk
    for more coding i share them on:https://www.instagram.com/kukovisuals/

Making Audio Reactive Visuals - Airtight Interactive

    https://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/
    Audio Reactive – code driven visuals that automatically adapt to a live audio input. Here I want to talk about the last method. This can be useful for “Hands Free VJing”, allowing you to sit back and have the visuals automatically sync, or in a video game where you want some part of the visuals to react to the soundtrack.

Audio reactive visuals with Processing - grid - YouTube

    https://www.youtube.com/watch?v=cDer341DjYg
    Audio reactive visuals created with Processing using as a base the code taken from the book "Generative design" by Hartmut Bohnacker and from the course "Pro...

Audio Reactive LEDs - Easy Programming

    https://www.easyprogramming.net/raspberrypi/audio_reactive_led.php
    sudo git clone https://github.com/naztronaut/dancyPi-audio-reactive-led.git cd dancyPi-audio-reactive-led/python/install Once you're in the install/ directory, you'll see a few files. The one we're intersted in is install.py. Running this script should install ALL the dependencies that you'll need for this project.

[HELP] Audio-reactive code : processing

    https://www.reddit.com/r/processing/comments/aw4z9k/help_audioreactive_code/
    Hello everyone, first off I'm design-trained and I'm trying to use processing to generate an audio-reactive visual. I'm currently using p5 and mic control to detect. Here's the idea of my outcome: The amplitude stroke-line will be randomly generated with perlin-noise. (If the stroke-line could be morph with the sound that will be perfect, but I ...

Audio reactive particles | Processing 2: Creative ...

    https://subscription.packtpub.com/book/hardware-and-creative/9781849517942/7/ch07lvl1sec69/audio-reactive-particles
    How to do it... We'll start by importing the minim library and will declare a Minim object, an AudioPlayer object, and an FFT object. We also need an array to store our Particle objects and a boolean variable to use the fading effect or to draw a background in each frame. This is the code for the first part of the sketch.

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