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AudioPlayer

    http://code.compartmental.net/minim/javadoc/ddf/minim/AudioPlayer.html#:~:text=Set%20the%20AudioPlayer%20to%20loop%20some%20number%20of,getLoopCount%20%28%29%20as%20the%20argument%20for%20this%20method.
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audio loop - Processing Forum

    https://forum.processing.org/one/topic/audio-loop.html
    Processing Forum Recent Topics. All Forums

A simple audio player for processing which is able to loop ...

    https://gist.github.com/cansik/bb40a793766e1da225d25847c4b06164
    player = minim. loadFile(fileName, bufferSize); player. addListener(this); setLoop(0, player. length());} public void setLoop(int start, int end) {loopStart = start; loopEnd = end;} public void …

Reference / Processing.org

    https://processing.org/reference/libraries/sound/SoundFile_loop_.html
    import processing.sound.*; SoundFile file;void setup() { size(640, 360); background(255); // Load a soundfile from the data folder of the sketch and play it back in a loop file = new SoundFile(this, "sample.mp3"); file.loop();} void draw() {} Syntax. .loop()

Minim : : AudioPlayer : : loop

    http://code.compartmental.net/minim/audioplayer_method_loop.html
    Minim minim; AudioPlayer groove; int loopcount; void setup() { size(512, 200, P3D); minim = new Minim(this); groove = minim.loadFile("groove.mp3", 2048); textFont(createFont("Arial", 12)); } void draw() { background(0); stroke(255); for(int i = 0; i < groove.bufferSize() - 1; i++) { line(i, 50 + groove.left.get(i)*50, i+1, 50 + groove.left.get(i+1)*50); line(i, 150 + groove.right.get(i)*50, i+1, …

How to loop the sound ? - Processing 2.x and 3.x Forum

    https://forum.processing.org/two/discussion/699/how-to-loop-the-sound.html
    Minim minim; AudioPlayer[] player = new AudioPlayer[1]; void setup() { size(400, 400); //----- minim = new Minim(this); // initialaizing minim object player[0] = minim.loadFile("test33.mp3"); // load file in audio player array loadFile ( "FILE NAME"); println ("song length is approx. " + player[0].length() / 1000 + " s."); } void draw() { background(255); if …

Audio Loop Processing.org (Java/Minim sound Library ...

    https://stackoverflow.com/questions/8991142/audio-loop-processing-org-java-minim-sound-library
    boolean isFinished() { // Check how much time has passed int passedTime = millis()- savedTime; if (passedTime > totalTime) { return true; } else { return false; } } } void setup() { size(512, 200, P3D); textMode(SCREEN); minim = new Minim(this); timer = new Timer(5000); timer.start(); in = minim.getLineIn(Minim.STEREO, 2048); recorder = minim.createRecorder(in, …

TimeStretch Audio Player - 29a.ch

    https://29a.ch/timestretch/
    To loop a region of the track enable loop mode by clicking on the loop ( loop) button. To select the start and endpoints of the loop you can drag the handles at the edge of the waveform display. Another way to select the loop endpoints is to use the [and ] buttons which will set the endpoint to the current playback position.

Audio in Processing – Minim Library Introduction

    http://artandtech.aalto.fi/wp-content/uploads/2012/06/minim.pdf
    Audio in Processing – Minim Library For sample playback, you have three options: 1. loadSnippet(String filename) • This is loaded into the RAM • Use for short audio clips 2. loadSample(String filename) • Also loaded to RAM, but you have access to the actual audio samples • Use for small samples that need to be triggered

AudioPlayer

    http://code.compartmental.net/minim/javadoc/ddf/minim/AudioPlayer.html
    cue (int millis) Sets the position to millis milliseconds from the beginning. AudioMetaData. getMetaData () Returns the meta data for the recording being played by this player. boolean. isLooping () Returns true if the AudioPlayer is currently playing …

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