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Using the WebAudio JavaScript API (Tutorial)

    https://k6.io/blog/webaudio_explained/#:~:text=The%20WebAudio%20API%20is%20a%20high-level%20JavaScript%20API,single%20or%20multiple%20input%20Sources%20into%20a%20Destination.
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How to record and play audio in JavaScript ? - GeeksforGeeks

    https://www.geeksforgeeks.org/how-to-record-and-play-audio-in-javascript/
    It is created using the MediaRecorder () constructor. Here we use one property of JavaScript, which is mediaDevices property, which is used to get …

Synthesizing and processing audio through JavaScript: …

    https://peter.sh/2010/08/synthesizing-and-processing-audio-through-javascript-the-audio-api/
    Synthesizing and processing audio through JavaScript: the Audio API. Published on August 3rd, 2010 in Gecko, Standards, tech, WebKit. In the past few years a whole range of visual effects have been standardized. Future websites can render pretty much anything using bitmap canvasses, display 3D content using CSS 3D Transforms or WebGL and even …

Fun Programming - Processing.js with sound / audio (I)

    https://funprogramming.org/141-Processing-js-with-sound-audio-I.html
    So Processing.js will take care of the graphics, and JavaScript will play sounds. We will have two programming languages, and we must find a way to communicate them. After making sure Processing is running in the JavaScript mode, we can use a menu option to create a custom template. This will create a folder called template inside our sketch folder.

How to Work With Sound in JS: Audio File Streaming

    https://apiko.com/blog/audio-file-streaming-in-js/
    ss(socket).on('track-stream', (stream, { stat }) => { stream.on('data', (data) => { // calculate loading process rate const loadRate = (data.length * 100 ) / stat.size; const audioBufferChunk = await audioContext.decodeAudioData(withWaveHeader(data, 2, 44100)); source = audioContext.createBufferSource(); source.buffer = audioBufferChunk; // here …

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
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Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

PROCESS.AUDIO | Pro Audio Plugins

    https://process.audio/
    PROCESS.AUDIO is the Software division of pureMix, the world's premier audio engineering training and education community. This new plug-in company was founded by a team of world class music making professionals, led by Fab Dupont, to create music making tools that strike the perfect balance between analog workflow and digital technology.

html - How to loop sound in JavaScript? - Stack Overflow

    https://stackoverflow.com/questions/22492900/how-to-loop-sound-in-javascript
    function PlaySound3 () { var audioElement = document.getElementById ('beep'); audioElement.setAttribute ("preload", "auto"); audioElement.autobuffer = true; audioElement.load (); audioElement.play (); }; HTML code: <audio id="beep"> <source src="assets/sound/beep.wav" type="audio/wav" /> </audio>. javascript html html5-audio.

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