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Procedural Audio, made in Unity3D – Konstantinos Sfikas

    https://www.konsfik.com/procedural-audio-made-in-unity3d/
    Procedural Audio, made in Unity3D. By Konstantinos Sfikas April 6, 2017 January 28th, 2019 Unity3D-Coding-Examples. 3 Comments. This project is a case-study on “How you can produce some sounds from scratch by writing c# …

Procedural audio with Unity - MCV/DEVELOP

    https://www.mcvuk.com/development-news/procedural-audio-with-unity/
    Procedural audio is very useful in many areas. Within Unity3D it is very easy to write c# code and test it on the fly. You can link it to animation curves or to other events.

Procedural Audio, made in Unity3D - konsfik.com

    https://www.konsfik.com/tag/c/
    Procedural Audio, made in Unity3D This project is a case-study on “How you can produce some sounds from scratch by writing c# code in Unity3D”. It includes a custom class, called “ProceduralAudioController” which is actually a custom Audio Synthesizer with capabilities such as Tone Selection (and Mix), Amplitude Modulation and Frequency ...

Procedural Audio in Unity - Noise and Tone — Benjamin Outram

    https://www.benjaminoutram.com/blog/2018/7/13/procedural-audio-in-unity-noise-and-tone
    Procedural audio is audio that is created using code at run time, rather than using a wav or mp3 sound file. It can be very useful for creating audio that reacts to the situation and does not sound repetitive, which is difficult with prerecorded sound files. To use the following script, create a GameObject in Unity and add an AudioSource.

unity3d - Unity 3d FFT spectrum with procedural audio ...

    https://stackoverflow.com/questions/32091366/unity-3d-fft-spectrum-with-procedural-audio
    I'm generating some procedural audio by using the OnAudioFilterRead method on Unity 3d, and it's working beause I can hear the synthesized sound from the speaker. When I'm trying to get the spectrum of the synthesized sound (in the same script) with. void Update () { float [] data = new float [2048]; audioSource.GetSpectrumData (data, 0 ...

GitHub - IRCSS/Procedural-Sound: Generate procedural ...

    https://github.com/IRCSS/Procedural-Sound
    Realtime Procedural Audio and Synthesized Piano in Unity 3D. This repo contains code for procedurally creating sounds for your game. The example I am using is a synthized piano. You can read an indepth post here: Realtime Procedural Audio and Synthesized Piano in Unity 3D. To try out the program simply open the Concert Hall scene in the Scenes ...

Procedural Audio Generator for Unity3D - YouTube

    https://www.youtube.com/watch?v=2RWgKaRXRCk
    Here's a quick demo of my procedural audio generator for Unity. I'm working toward creating a fully-functional audio platform that can create dynamic audio t...

Procedural native audio synthesis with …

    https://forum.unity.com/threads/procedural-native-audio-synthesis-with-onaudiofilterread.119808/
    The second method described there with [In, Out] makes FMOD crash trying to invoke mono_array_to_lparray (see crash log below). However, this method does not crash outside of the audio thread. It would be good to know from the audio devs if this is intentional, and if there is a more efficient way to pass audio to native code.

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