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Procedural Audio Now!

    https://proceduralaudionow.com/
    We were very pleased to have procedural audio veteran and PANow regular, Paul Weir, speaking at the May meetup. Paul has been involved in some groundbreaking generative music projects for games and retail spaces over the past 20 years, and he began his talk with an overview of his work to date – discussing the pros and cons of PA, some of the challenges you might meet, …

Audio Implementation Greats #8: Procedural Audio Now

    https://designingsound.org/2010/09/24/audio-implementation-greats-8-procedural-audio-now/
    Audio Implementation Greats #8: Procedural Audio Now. September 24, 2010 by lostchocolatelab. This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or ...

procedural.audio - Gameaudio Podcast

    http://procedural.audio/
    Game Audio Podcast – Episode #54 – Beep Education. We are joined by Dr. Karen Collins to talk about Education, the Beep Documentary, and the continuing saga of world-traveling after a successful Kickstarter. Beep composer Leonard Paul talks about his role in the documentary, his roots in Procedural Audio and The School of Video Game Audio.

What is Procedural Audio? — Dara Crawford

    https://daracrawford.com/new-blog-3/what-is-procedural-audio
    Procedural Audio is a misunderstood subject which has been around from the very beginning of game audio, in fact, it used to be only the way. This post will explain what Procedural Audio is and to explore the history behind the term. We will also look at when to use Procedural Audio, and what issues may arise in doing so.

Procedural Audio Software

    http://www.procedural-audio.com/
    Benefits of using procedural audio. Ultra-high audio quality: since the sounds are generated from scratch, they have no background noise and the highest dynamic range possible; The sounds can be customized to perfectly match your project’s needs, simply by adjusting the model’s parameters (e.g. size or distance of an explosion, amount and type of the debris…)

Procedural Audio

    http://procedural-audio.org/
    Procedural-Audio.org. NOVARS 2018. Procedural Audio, game-audio and locativeaudio

What is procedural audio? (Introduction to) - YouTube

    https://www.youtube.com/watch?v=S274hqrS694
    Basic introduction to procedural audio. An excerpt from my graded unit presentation @ North Glasgow College. 23 May 2013. www.puresfx.com

GameSynth Procedural Audio Patch Repository

    http://procedural-audio.com/patch/
    554 patches currently in the repository. Search for: MODELS

Procedural Audio and the Reality of the Virtual

    https://acusmatica.org/pa/
    Procedural Audio. Procedural-Audio.org. and the Reality of the Virtual 2019-20

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