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Procedural Audio and Binauralisation Using Max/MSP …

    https://cycling74.com/projects/procedural-audio-and-binauralisation-using-maxmsp-and-the-unity3d-game-engine
    Download Procedural Audio and Binauralisation Using Max/MSP and the Unity3D Game Engine Procedural Audio in Unity's Bootcamp Demo (v 1.0) (Non-binauralisation version) All of the sound in the project and all of the panning/binauralisation is done in Max/MSP Project Links http://www.youtube.com/watch?v=-a9Ai0odHvI

Max/MSP procedural audio patch with pictures - YouTube

    https://www.youtube.com/watch?v=861pOsV5u4Q
    I am studying towards degree in Audio Technology at Glasgow Caledonian University in Scotland and this is Max/MSP patch that I developed for Audio Processing...

Using Procedural Audio to Control an Algorithmic ...

    https://digitalcommons.fiu.edu/cgi/viewcontent.cgi?article=2008&context=etd
    In my thesis, I will describe a procedural-based audio engine called High Score that I designed in Max/MSP. High Score communicates with a game that I designed using the game development program Unity3D. Data sent from the game to Max/MSP controls the parameters of an algorithmic composition and triggers sound effects synthesized in real time.

What’s The Deal With Procedural Game Audio?

    https://designingsound.org/2014/10/31/whats-the-deal-with-procedural-game-audio/
    The end-to-end workflow is key to the adoption of procedural audio. ... Max/MSP’s gen~ code export is a great step in the right direction, while Supercollider is open source under the GPL making it practically incompatible with almost all interesting platforms.

Max / MSP - Game Audio Engine - YouTube

    https://www.youtube.com/watch?v=FdBlvae16mA
    Max patch that simulates a game audio engine, Max's blank canvas opens up a whole new creative approach to game audio! I'm in the process of adapting this pa...

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