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Procedural audio, understanding function - Unity Forum

    https://forum.unity.com/threads/procedural-audio-understanding-function.267840/
    77. Hi, I'm looking into procedural audio, and I found a unity related article, however I'm unable to find a tutorial that explains why the functions are what they are, such as the line below. I'd like to know what this is actually calculating, and why. If anyone knows a good direction to point me in, or the answer itself i'd really appreciate it.

Procedural Audio - C++ Programming - Unreal Engine Forums

    https://forums.unrealengine.com/t/procedural-audio/12272
    The USoundWaveProceduralTest object is a procedural audio source following the implementation of USoundWaveStreaming (implements GeneratePCMData , bProcedural = true, etc.) . This all seems to be working fine and plays the pure tone I create and fill into the PCM buffer, EXCEPT, I noticed a “clicking sound” at a very regular time interval.

Procedural Sound Effects / Audio - forums.tigsource.com

    https://forums.tigsource.com/index.php?topic=51155.0
    Supercollider was my preference, but procedural audio is fascinating and being more and more looked into. It depends how much you sit on the balance of 100% generative audio (that would probably sound messy, because everything would be randomly generated) or reactive audio (very common) where sound effects and music react to the player.

procedural.audio - Gameaudio Podcast

    http://procedural.audio/
    Game Audio Podcast – Episode #54 – Beep Education. We are joined by Dr. Karen Collins to talk about Education, the Beep Documentary, and the continuing saga of world-traveling after a successful Kickstarter. Beep composer Leonard Paul talks about his role in the documentary, his roots in Procedural Audio and The School of Video Game Audio.

Anyone is looking for Procedural audio? - Hobby Project ...

    https://www.gamedev.net/forums/topic/708868-anyone-is-looking-for-procedural-audio/5434514/
    So If anyone here wants to help me by giving me some ‘’work'' to do on procedural audio I would be happy to help in order to learn. For now, I am working in procedural audio for level areas with UE4 (I am interested to try some stuff in Max/MSP if anyone is interested as I have a well understanding of the program or Fmod if is preferable).

Procedural Audio Software

    http://www.procedural-audio.com/
    Procedural Audio Software Welcome to ProceduralAudio.com, where we examine why procedural audio is such an amazing technology for all creatives dealing with sounds, from game developers to animators and sound artists. With procedural audio, instead of playing recorded sounds, we define mathematical models that represent these sounds.

What is Procedural Audio? - Dara Crawford

    https://daracrawford.com/new-blog-3/what-is-procedural-audio
    Procedural Audio is a misunderstood subject which has been around from the very beginning of game audio, in fact, it used to be only the way. This post will explain what Procedural Audio is and to explore the history behind the term. We will also look at when to use Procedural Audio, and what issues may arise in doing so.

DiyMobileAudio.com Car Stereo Forum

    https://www.diymobileaudio.com/forums/
    An open discussion forum for members to discuss all things related to car audio. Any posts considered to be Novice or noobish should be posted here, or it will be moved here for you. 459K 88.9M a moment ago Technical & Advanced Car Audio Discussion Technical and advanced topics related to sound quality in mobile audio.

What’s The Deal With Procedural Game Audio?

    https://designingsound.org/2014/10/31/whats-the-deal-with-procedural-game-audio/
    The opportunities and challenges presented by procedural audio today seem to offer parallels to the development of modules and trackers for computer game music in the late-1980s. At the time it simply wasn’t possible to deliver hundred of megabytes of compressed audio, so music and effects had to be created locally.

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