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CiteSeerX — Procedural Audio for Game using GAF

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.161.3316#:~:text=This%20article%20presents%20a%20new%20software%20framework%20designed,give%20a%20quick%20overview%20of%20current%20framework%20architectures.
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Procedural Audio for Game using GAF

    https://cedric.cnam.fr/fichiers/RC1568.pdf
    designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a rst part, we will give a quick overview of current framework architec-tures. In a second part, we will discuss Procedural Audio. In a third and forth part, we will …

CiteSeerX — Procedural Audio for Game using GAF

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.161.3316
    This article presents a new software framework designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a first part, we will give a quick overview of current framework architectures. In a second part, we will discuss …

Procedural Audio for Game using GAF - CORE

    https://core.ac.uk/display/21203589
    This article presents a new software framework designed to support the use of procedural audio for games. This framework is named GAF (Game Audio Framework) and is currently developped by CNAM/CEDRIC laboratory in Paris as part of the PLAY ALL platform. In a first part, we will give a quick overview of current framework architectures. In a second part, we will discuss …

gameaudio - Procedural Audio (in Game Sound Design ...

    https://sound.stackexchange.com/questions/14401/procedural-audio-in-game-sound-design-general-discussion
    I've recently started to read a little about Procedural Audio in game design, after seeing an article about AudioGaming tools on Designing Sound. I intially mis-interpreted the term and thought it meant procedural as in 'proceeding' or 'evolving', but it's actually as in 'procedure'; from my understanding it's a way of randomly generating ...

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