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PhoneGap Low Latency Audio - Free Tutorial

    https://www.construct.net/en/tutorials/phonegap-low-latency-audio-151
    If you followed this tutorial you'll have NATIVE audio in your game, meaning that there will be 0 latency, audio concurrency and native controls. I can't stress enough that this is currently the only way to have audio for a game in PhoneGap, the c2 audio object will result in a constant unplayable lag each time a sound is played.

html - Phaser HTML5 app cannot play sound after porting …

    https://stackoverflow.com/questions/33949879/phaser-html5-app-cannot-play-sound-after-porting-by-phonegap-cloud-build
    var game = new Phaser.Game(600, 800, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; //have the game centered horizontally game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; …

css - How to preload images with PhoneGap? - Stack …

    https://stackoverflow.com/questions/32004393/how-to-preload-images-with-phonegap
    What i didn't realise is that with PhoneGap, even with the images local, it might take a little while to load. This is what was causing issues for me. Well, this and the fact that I was loading from URLs. So in my case I used the "CSS3 Caching Plugin" like so: jQuery(function($) { $.preload.images(document) });

npm:cordova-plugin-advanced-nativeaudio | Skypack

    https://www.skypack.dev/view/cordova-plugin-advanced-nativeaudio
    Preload an audio asset and assign an id - either optimized for single-shot style short clips (preloadSimple()) or looping, ambient background audio (preloadComplex()) play() the audio asset via its id. unload() the audio asset via its id. API Preloading preloadSimple: function ( id, assetPath, successCallback, errorCallback)

Official Rebrand Software Blog

    https://rebrandsoft.blogspot.com/
    How to Preload Audio in PhoneGap. I just spent days making a simple buzzer in an iOS app! You push a big red button and it plays a buzzing sound. Actually, it took about 20 minutes to get it working, but there was a 1-2 second pause after pushing the button before the sound would play, which is unacceptable.

HTML audio preload Attribute - W3Schools

    https://www.w3schools.com/TAGs/att_audio_preload.asp
    Definition and Usage. The preload attribute specifies if and how the author thinks that the audio file should be loaded when the page loads.. The preload attribute allows the author to provide a hint to the browser about what he/she thinks will lead to the best user experience. This attribute may be ignored in some instances. Note: The preload attribute is ignored if autoplay is present.

Phaser HTML5 app cannot play sound after porting by ...

    https://www.html5gamedevs.com/topic/18898-phaser-html5-app-cannot-play-sound-after-porting-by-phonegap-cloud-build/
    function getPath() { var str = location.pathname; var i = str.lastIndexOf('/'); return str.substring(0,i+1); } function onDeviceReady() { //window.alert("Loading PhoneGap is completed"); playAudio('assets/sound.mp3'); } var media = null; var mediaTimer = null; function playAudio(src) { media = new Media (getPath() + src , onSuccess, onError, onStatus); …

cordova-plugin-nativeaudio 3.0.9 on npm - Libraries.io

    https://libraries.io/npm/cordova-plugin-nativeaudio
    Description. This Cordova / PhoneGap (3.5+) plugin enables concurrency (multi-channel playback), polyphony (multi-voice playback) and minimized latency (via caching) in audio-based applications, by leveraging native audio APIs. Designed for the use in HTML5-based cross-platform games and mobile/hybrid audio applications.

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