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rust-fmod Alternatives - Rust Audio | LibHunt

    https://rust.libhunt.com/rust-fmod-alternatives
    5.5 0.4 rust-fmod VS rust-portaudio PortAudio bindings and wrappers for Rust. Static code analysis for 29 languages. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

RtAudio Alternatives and Similar Software | AlternativeTo

    https://alternativeto.net/software/rtaudio/
    There are nine alternatives to RtAudio for a variety of platforms, including Mac, Windows, Linux, Android and iPhone. The best alternative is PortAudio, which is both free and Open Source. Other great apps like RtAudio are JUCE (Free Personal), Wwise (Freemium), FMOD Ex (Free Personal) and OpenAL Soft (Free, Open Source).

an Open-Source Cross-Platform Audio API - PortAudio

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

miniaudio vs portaudio - compare differences and reviews ...

    https://www.libhunt.com/compare-miniaudio-vs-portaudio
    When comparing miniaudio and portaudio you can also consider the following projects: libsoundio - C library for cross-platform real-time audio input and output. soloud - Free, easy, portable audio engine for games. ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, macOS, React Native and tvOS.

PortAudio を VS2010 Express でビルドする - Blogger

    https://moge32.blogspot.com/2016/03/portaudio-vs2010-express.html
    PortAudio を VS2010 Express でビルドする. 3月 19, 2016. PortAudio を Visual C++ から利用しようと思ったのだが、導入に手こずってはまりかけた。. 環境: Windows 8.1 (x64), Visual Studio 2010 Express, CMake 3.2.2. 使ったソースは pa_stable_v19_20140130.tgz。. このなかにある build/msvc 以下の ...

GAudio vs. FMod vs. Bass :: pouët.net

    https://www.pouet.net/topic.php?which=1220&page=1
    I recently switched from fmod to bass for mp3 playback. I don't know why, but I had problems with fmod on my Soundblaster Audigy (I know, creative sucks). Maybe I didn't use fmod correctly, but there are no problems with bass so far (btw, I also saw other prods using fmod with problems on my card, like Dreamchild/ASD).

audio - RtAudio or PortAudio, which one to use? - Stack ...

    https://stackoverflow.com/questions/5174393/rtaudio-or-portaudio-which-one-to-use
    The PortAudio Java bindings are oversimplified. For example, you cannot set exclusive mode or shared mode for device access, which is a shame because it effectively steals 7ms of less latency from you -- especially if you capture microphone input (where usually no shared access is necessary) under Windows 10.

What's the best cross-platform audio lib these ... - reddit

    https://www.reddit.com/r/gamedev/comments/4wlp2n/whats_the_best_crossplatform_audio_lib_these_days/
    I recommend BASS if your game uses a lot of modules (e.g. MOD, S3M, XM , IT) for background music and want more accurate playback (it's more accurate than FMOD at least). Plus, it can also play MO3s, a module format with OGG/MP3-compressed samples developed by …

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