We have collected the most relevant information on Portaudio On Ios. Open the URLs, which are collected below, and you will find all the info you are interested in.


c++ - How to integrate PortAudio in iOS? - Stack Overflow

    https://stackoverflow.com/questions/58656527/how-to-integrate-portaudio-in-ios
    Browse other questions tagged c++ ios swift audio portaudio or ask your own question. The Overflow Blog Podcast 406: Making Agile work for data science

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

How to integrate Portaudio in iOS? · Issue #4 ...

    https://github.com/EddieRingle/portaudio/issues/4
    I followed portaudio documentation http://portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html, but it's not integrating in iOS. I think it's integrating in …

PortAudio: PortAudio on Windows, OS X or Linux via. …

    http://www.portaudio.com/docs/v19-doxydocs/compile_cmake.html
    Building PortAudio stand-alone on Windows, OS X or Linux. CMake can be used to generate Visual Studio solutions on Windows, Makefiles (on Linux and OS X) and build metadata for other build systems for PortAudio.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

GitHub - Gundersanne/portaudio_opensles: android …

    https://github.com/Gundersanne/portaudio_opensles
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

cross-platform FOSS audio library : cpp

    https://www.reddit.com/r/cpp/comments/rmqy1o/crossplatform_foss_audio_library/
    I am a novice programmer working on a project where I need to make an iOS version (and later probably Android) of a music app that previously only existed for Mac/Windows desktop. The original dev (long gone) used Portaudio for audio I/O. Apparently (correct me if I am wrong) this doesn't work in iOS.

Romain Michon - faust2api - Stanford University

    https://ccrma.stanford.edu/~rmichon/faust2api/
    PortAudio Support. To turn a Faust code into a PortAudio API, just run the following command: faust2api -portaudio yourFaustCode.dsp. The -midi option can be used to add RtMidi support to the API. RTAudio Support. To turn a Faust code into an RTAudio API, just run the following command: faust2api -rtaudio yourFaustCode.dsp OpenFrameworks Support

Now you know Portaudio On Ios

Now that you know Portaudio On Ios, we suggest that you familiarize yourself with information on similar questions.