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PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio - an Open-Source Cross-Platform Audio API. PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

c++ - Record audio with PortAudio - Stack Overflow

    https://stackoverflow.com/questions/55064004/record-audio-with-portaudio
    PortAudio is a cross-platform, open-source C language library for real-time audio input and output. The library provides functions that allow your software to acquire and output real-time audio streams from your computer's hardware audio interfaces. So if you want to record input into an array; Save array to a file; Playback recorded data, here is an example from the …

GitHub - EddieRingle/portaudio: Unofficial Git mirror of ...

    https://github.com/eddieringle/portaudio
    test/patest_sine.c = output a sine wave in a simple PA app test/patest_sync.c = test syncronization of audio and video test/patest_wire.c = pass input to output, wire simulator About Unofficial Git mirror of PortAudio

PortAudio: Example programs demonstrating PortAudio …

    http://portaudio.com/docs/v19-doxydocs/group__examples__src.html
    paex_saw.c Play a simple (aliasing) sawtooth wave. file paex_sine.c Play a sine wave for several seconds. file paex_sine.c Play a sine wave for several seconds. file paex_wmme_ac3.c Use WMME-specific interface to send raw AC3 data to a S/PDIF output. file paex_wmme_surround.c Use WMME-specific channelMask to request 5.1 surround sound output.

GitHub - jitsi/portaudio: PortAudio fork with hotplug ...

    https://github.com/jitsi/portaudio
    src/os = os specific (but host api neutral) code src/hostapi = implementations for different host apis Host API Implementations: src/hostapi/alsa = Advanced Linux Sound Architecture (ALSA) src/hostapi/asihpi = AudioScience HPI src/hostapi/asio = ASIO for Windows and Macintosh src/hostapi/coreaudio = Macintosh Core Audio for OS X src/hostapi ...

GitHub - neilogd/portaudio: http://www.portaudio.com ...

    https://github.com/neilogd/portaudio
    http://www.portaudio.com/ - Keeping a version in github in case I make modifications. - GitHub - neilogd/portaudio: http://www.portaudio.com/ - Keeping a version in ...

Is it possible to write a Portaudio callback in Rust? : rust

    https://www.reddit.com/r/rust/comments/1sbszh/is_it_possible_to_write_a_portaudio_callback_in/
    Interfacing between Objective-C and Rust to create a Mac app with native features like auto-update, multiple windows, and notifications. We are planning to open source both the app and the UI framework once they are more stable! Ask us anything!

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