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GitHub - libpd/libpd: Pure Data embeddable audio …

    https://github.com/libpd/libpd
    libpd.xcodeproj provides an Xcode project to build libpd + the Obj-C wrapper as a static library for iOS & macOS. Drag the libpd project into your existing Xcode project, then add libpd-ios (or libpd-osx) to the Linked Frameworks and Libraries in the General tab of your project target. The Xcode project builds the following targets:

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

Haskell bindings to Pure Data/libpd - GitHub

    https://github.com/lukexi/pd-hs
    Self-contained cross-platform Haskell bindings to LibPd and PortAudio - GitHub - lukexi/pd-hs: Self-contained cross-platform Haskell bindings to LibPd and PortAudio

OS X Python install - can't find portaudio.h · Issue #106 ...

    https://github.com/libpd/libpd/issues/106
    I kept having the problem when running easy_install pyaudio that portaudio.h was not found. It has to do with how Homebrew installs portaudio. Installing portaudio with brew puts it in the director...

C++ (Cpp) libpd_bind Examples - HotExamples

    https://cpp.hotexamples.com/examples/-/-/libpd_bind/cpp-libpd_bind-function-examples.html
    libpd_bind("playfinishedsecond"); // same for the send object "playfinishedsecond" setWindowTitle(tr("Libpd, Portaudio and Qt Test Project")); Window::globalWindow = this; // binding a static window to our window object in order …

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

work in progress » libpd

    https://www.workinprogress.ca/libpd/
    make libs/libpd.so Test it with PulseAudio : /* C example of using libpd with pulseaudio * RECORD & PLAYBACK * * gcc -c main.c `pkg-config --cflags libpulse-simple` -o main.o "-I."

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    Open the file mxe/src/portaudio.mk and change --with-winapi=wmme,directx,wdmks,wasapi to --with-winapi=wmme,directx,wdmks,wasapi,asio (and make sure to keep the backslash at the end of the line). To the first line starting with "$(MAKE)", append " EXAMPLES= SELFTESTS=" (without the quotes). Delete the 4 lines before the last line …

gcc - Cannot link portaudio library as a static library ...

    https://stackoverflow.com/questions/9992204/cannot-link-portaudio-library-as-a-static-library
    I need to link a library (portaudio) as a static library. When I do the following arm-none-linux-gnueabi-gcc -static -L/media/Data/lib/.libs -lportaudio prova.cpp …

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