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PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/docs/latency.html#:~:text=PortAudio%20and%20Latency%20The%20only%20delay%20that%20PortAudio,the%20sample%20rate%20which%20we%20will%20call%20framesPerSecond.
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PortAudio - an Open-Source Cross-Platform Audio API

    http://www.portaudio.com/docs/latency.html
    Consider the example of pressing a key on the ASCII keyboard to playa note. There are several stages in this process which each contributetheir own latency. First the operating system must respond to the keypress.Then the audio signal generated must work its way through the PortAudiobuffers. Then it must work its way through …

playback - How to vary PortAudio latency? - Stack Overflow

    https://stackoverflow.com/questions/70644964/how-to-vary-portaudio-latency
    The real-time latency of the playback and/or recording, in a portaudio-based app, is defined by the value framesPerBuffer that is received in the callback function renderaudio (). But you don't modify the value of this variable within this renderaudio () callback function.

PortAudio: PaStreamParameters Struct Reference

    http://www.portaudio.com/docs/v19-doxydocs/structPaStreamParameters.html
    Actual latency values for an open stream may be retrieved using the inputLatency and outputLatency fields of the PaStreamInfo structure returned by Pa_GetStreamInfo(). See Also default*Latency in PaDeviceInfo, *Latency in PaStreamInfo. Definition …

Portaudio settings - Arcade Controls

    http://forum.arcadecontrols.com/index.php?topic=159183.0
    PortAudio: Sample rate is 48000 Hz, device output latency is 4.33 ms PortAudio: Allowed additional buffering latency is 10.00 ms/480 frames So I think I get how to determine and set the API and device, the delay value though is still a mystery.

Can someone explain to me me the PortAudio settings ...

    https://www.reddit.com/r/MAME/comments/cmwrna/can_someone_explain_to_me_me_the_portaudio/
    with the recent update to PortAudio I decided to give it a try. sound portaudio audio_latency 0 pa_api "Windows WDM-KS" pa_latency 0.003 this is what I currently use, but am I doing this right? I can use 0.0001 with "Windows WASAPI" but this breaks audio on my browser and other apps.

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