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PortAudio Tutorial - ee.columbia.edu

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    Borland users cannot link with the "dsound.lib" from Microsoft directly. Emmanuel offered this advice: One can use implib from Borland to generate a new .lib file which is compatible with Borland C++. Use: "implib dsound.dll dsound.lib" and include dsound.lib into your project. I still had a problem executing the patest_record example.

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source , audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

Audacity / SVN / [r4] /mezzo/lib/portaudio/pa_win_ds ...

    https://sourceforge.net/p/audacity/svn/HEAD/tree/mezzo/lib/portaudio/pa_win_ds/dsound_wrapper.c
    : / mezzo / lib / portaudio / pa_win_ds / dsound_wrapper.c Maximize Restore History. Download this file. 467 lines (452 with data), 19.3 kB 1 2 3 ... // Let DSound set the starting write position because if we set it to zero, it looks like the // buffer is full to begin with. This causes a long pause before sound starts when using large buffers.

Instructions on using the PortAudio driver in the ...

    https://jorgan.info/base/i/Instructions_on_using_the_PortAudio_driver_in_the_Fluidsynth_Extension.html
    In the Fluidsynth element's audio driver select portaudio Then in the audio device property select your WASAPI device Exit Construct Organ mode Test the organ Notes: WASAPI can also operate in 'shared' mode, like the dsound driver, so multiple fluidysnth elements are supported. Release Licenses Fluidsynth

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    PortAudio binaries This repository provides pre-compiled dynamic libraries for PortAudio. DLLs for Windows (32-bit and 64-bit) The DLLs include all available host APIs, namely WMME, DirectSound, WDM/KS, WASAPI and ASIO. For more informaton about the ASIO SDK see http://www.steinberg.net/en/company/developers.html.

PortAudioでリアルタイム入出力制御 (1 ... - TanakaLib

    https://kingkingyo.hatenablog.com/entry/2013/10/24/112406
    1) Windows 用PortAudio は DirectX SDK (June 2010) の「dsound.h」「dsconf.h」「Dsound.lib」あたりが必要らしい. VC++ 2008を開いて、 ツール →オプション→プロジェクトおよびソリューション. → VC++ ディレクトリ. ディレクトリを表示するプロジェクトでインク …

[fluid-dev] Building Fluidsynth for Windows with Jack and ...

    https://lists.gnu.org/archive/html/fluid-dev/2013-02/msg00002.html
    The .lib file contains all the linkages required, regardless of what drivers are included in the portaudio dll, so you can build portaudio with just the dsound driver, include that .lib in your build system, build Fluidsynth with PortAudio support, and then swap in a portaudio_x86.dll that has other drivers included (ASIO, WASAPI,

libfluidsynth: FluidSynth 1.1 Developer Documentation

    http://fluidsynth.sourceforge.net/api/
    dsound: Microsoft DirectSound (Windows) portaudio: PortAudio Library (Mac OS 9 & X, Windows, Linux) sndman: Apple SoundManager (Mac OS Classic) dart: DART sound driver (OS/2) file: Driver to output audio to a file; The default audio driver depends on the settings with which FluidSynth was compiled.

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