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PortAudio Tutorial - ee.columbia.edu

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins.

PortAudio: Public API definitions for users of PortAudio

    http://files.portaudio.com/docs/v19-doxydocs/group__public__header.html
    DirectSound-specific PortAudio API extension header file. file pa_win_wasapi.h WASAPI-specific PortAudio API extension header file. file pa_win_waveformat.h Windows specific PortAudio API extension and utilities header file. file pa_win_wdmks.h WDM Kernel Streaming-specific PortAudio API extension header file. file pa_win_wmme.h

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/

    PortAudio Development Status

      http://www.portaudio.com/docs/proposals/status.html

      GitHub - PortAudio/portaudio: PortAudio is a cross ...

        https://github.com/PortAudio/portaudio

        c - PortAudio real-time audio processing for continuous ...

          https://stackoverflow.com/questions/44645466/portaudio-real-time-audio-processing-for-continuous-input-stream

          Can someone explain to me me the PortAudio settings ...

            https://www.reddit.com/r/MAME/comments/cmwrna/can_someone_explain_to_me_me_the_portaudio/

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