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PortAudio: Building Portaudio for Linux

    http://www.portaudio.com/docs/v19-doxydocs/compile_linux.html#:~:text=For%20example%3A%20gcc%20main.c%20libportaudio.a%20-lrt%20-lm%20-lasound,in%20the%20include%20file%20in%20the%20PortAudio%20folder.
    none

c - Error while compiling PortAudio examples - Stack …

    https://stackoverflow.com/questions/32972796/error-while-compiling-portaudio-examples
    Assuming you are compiling using gcc and you have a single C file foo.c, the compiler command would be. gcc -o foo foo.c -lrt -lasound -ljack -lpthread -lportaudio. The -l parameters are there to link the required libraries to your program, e.g. -lrt will link librt.a. The order does matter.

PortAudio: Building Portaudio for Windows with ASIO ...

    http://files.portaudio.com/docs/v19-doxydocs/compile_windows_asio_msvc.html
    Open Microsoft Visual C++ and create a new blank Console exe Project/Workspace in that same directory. For example, the paths for all three groups might read like this: C:\Program Files\Microsoft Visual Studio\VC98\My Projects\ASIOSDK2. C:\Program Files\Microsoft Visual Studio\VC98\My Projects\portaudio.

PortAudio Tutorial

    https://www.ee.columbia.edu/~mim/meap/paMat/portaudio_v18_1/docs/pa_tut_pc.html
    To compile PortAudio for Windows, you can choose between three options: DirectSound API. Windows MultiMedia Extensions API (aka WMME or WAVE). Steinberg's ASIO API. Some advantages of using DirectSound are that DirectSound may have lower latency than WMME, and supports effects processing plugins. But one disadvantage is that DirectSound is not installed …

c++ - Portaudio example "record_file.c" does not find "min ...

    https://stackoverflow.com/questions/28660085/portaudio-example-record-file-c-does-not-find-min
    Here's how I compile with MinGW: Changes inside paex_record_file.c. Line 313 : data.ringBufferData = (SAMPLE *) malloc( numBytes ); Line 443 : free( data.ringBufferData ); Compile with MinGW: gcc -o p_rec.exe C:\path_to_portaudio\portaudio\common\pa_ringbuffer.c \ paex_record_file.c -lportaudio \ -IC:\path_to_portaudio\portaudio\src\common

PortAudio: Building Portaudio for Mac OS X

    http://files.portaudio.com/docs/v19-doxydocs/compile_mac_coreaudio.html
    By default, PortAudio is built as a universal binary. This includes 64-bit versions if you are compiling on 10.6, Snow Leopard. If you want a "thin", or single architecture library, you have two options: build a non-universal library using configure options. use lipo(1) on whatever part of the library you plan to use.

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