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windows - Portaudio not working with some USB Audio ...

    https://stackoverflow.com/questions/20161482/portaudio-not-working-with-some-usb-audio-devices
    However, all the USB devices work fine when outputting sound from other programs or when using the Windows test audio output. I cannot figure out why some USB devices work and others don;t even though they are all using the same USB drivers. Here's the part of my code that initiates the portaudio stream:

c++ - I'm Trying to open a stream in PortAudio - Stack ...

    https://stackoverflow.com/questions/61326170/im-trying-to-open-a-stream-in-portaudio
    Initialize PortAudio via Pa_Initialize() Check what audio devices are actually available for you through PortAudio. Use Pa_GetDeviceCount() and then Pa_GetDeviceInfo() for each available device. Look how many inputs and outputs are actually available for each device, and don't pass a quantity greater than it supports.

Internal PortAudio Error - Bugs & Features - Psychtoolbox

    https://psychtoolbox.discourse.group/t/internal-portaudio-error/3579
    The toolbox did install correctly, i.e. I can open and close a Window, but I cannot get sound to play. In fact, I cannot get InitializePsychSound to run, as it is unable to use PsychPortAudio(‘GetDevices’). It spits the following error when I run both InitializePsychSound and PsychPortAudio(‘GetDevices’): PTB-ERROR: Portaudio initialization failed with following …

PortAudio: What is an audio output channel and why use …

    https://github.com/supercollider/supercollider/issues/1929
    SC with PortAudio is known to work fine on Windows, where it is SC's default audio driver. On Linux, SC with PortAudio works for some users, but not for others, e.g. not on my box, an amd64 machine running Xubuntu 15.10 with its default PulseAudio. PulseAudio speaks to the audio hardware. PulseAudio provides an ALSA compatability layer.

PortAudio: Writing a Callback Function - an Open-Source ...

    http://files.portaudio.com/docs/v19-doxydocs/writing_a_callback.html
    The next task is to write your own "callback" function. The "callback" is a function that is called by the PortAudio engine whenever it has captured audio data, or when it needs more audio data for output. Before we begin, it's important to realize that the callback is a delicate place.

PortAudio - an Open-Source Cross-Platform Audio API

    http://files.portaudio.com/download.html
    PortAudio is a cross platform, open-source, audio I/O library. It provides a very simple API for recording and/or playing sound using a simple callback function. PortAudio - an Open-Source Cross-Platform Audio API

GitHub - PortAudio/portaudio: PortAudio is a cross ...

    https://github.com/PortAudio/portaudio
    PortAudio - portable audio I/O library. PortAudio is a portable audio I/O library designed for cross-platform support of audio. It uses either a callback mechanism to request audio processing, or blocking read/write calls to buffer data between the native audio subsystem and the client.

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library.It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA).

Wireshark Q&A

    https://osqa-ask.wireshark.org/questions/1879/can-not-open-stream-in-portaudio-library-error-invalid-sample-rate/
    There's something off with the configuration of your audio system. First off, the PortAudio library has some issues finding your default device, on the default host API. That's a PortAudio lib problem by itself, but Wireshark tries to work around it …

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