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PortAudio: Building Portaudio for Windows with ASIO ...

    http://portaudio.com/docs/v19-doxydocs/compile_windows_asio_msvc.html
    Portaudio Windows ASIO with MSVC. This tutorial describes how to build PortAudio with ASIO support using MSVC from scratch, without an existing Visual Studio project.For instructions for building PortAudio (including ASIO support) using the bundled Visual Studio project file see the compiling instructions for Building PortAudio for Windows using Microsoft Visual Studio.

PortAudio: Building Portaudio for Windows with ASIO ...

    http://files.portaudio.com/docs/v19-doxydocs/compile_windows_asio_msvc.html
    Portaudio Windows ASIO with MSVC. NOTE:This page is for building PortAudio using the legacy MSVC project files located in the msvc// directory.You can also use the cmake build system. This tutorial describes how to build PortAudio with ASIO support using MSVC from scratch, without an existing Visual Studio project.For instructions for building PortAudio (including ASIO support) …

PortAudio and Asio4ALL, is "pull mode" supposed to work ...

    https://eab.abime.net/showthread.php?t=71372
    Hi, I've been doing some tests with the audio settings and noticed that for PortAudio with Asio4All the WinUAE log says "pull mode", but if I look in the Asio4all panel than it says that it's running in "push mode" (it shows when you do a mouse-over on the audio device in the asio4all panel), even though the "allow pull mode" is ticked.

PortAudio: Main Page

    http://files.portaudio.com/docs/v19-doxydocs/index.html
    PortAudio is a cross-platform, open-source C language library for real-time audio input and output. The library provides functions that allow your software to acquire and output real-time audio streams from your computer's hardware audio interfaces. It is designed to simplify writing cross-platform audio applications, and also to simplify the ...

c++ - PortAudio shows a device count of zero for both …

    https://stackoverflow.com/questions/9680689/portaudio-shows-a-device-count-of-zero-for-both-asio-and-wdm-ks
    PortAudio is showing a deviceCount of 0 and a defaultOutputDevice of -1 for both the ASIO and Windows WDM-KS host APIs. I did successfully build PortAudio to include support for both ASIO and Windows WDM-KS and both options do show up when iterating over the available hosts. I have also verified that I do have ASIO4All installed.

GitHub - spatialaudio/portaudio-binaries: Pre-compiled ...

    https://github.com/spatialaudio/portaudio-binaries
    Open the file mxe/src/portaudio.mk and change --with-winapi=wmme,directx,wdmks,wasapi to --with-winapi=wmme,directx,wdmks,wasapi,asio (and make sure to keep the backslash at the end of the line). To the first line starting with "$(MAKE)", append " EXAMPLES= SELFTESTS=" (without the quotes). Delete the 4 lines before the last line …

PortAudio - an Open-Source Cross-Platform Audio API

    http://portaudio.com/
    PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms including Windows, Macintosh OS X, and Unix (OSS/ALSA). It is intended to promote the exchange of audio software between developers on different platforms.

Instructions on using the Jack Audio Connection Kit in ...

    https://jorgan.info/base/i/Instructions_on_using_the_Jack_Audio_Connection_Kit_in_Windows.html
    Select the portaudio driver in the Driver drop down (if it is not already pre-selected) Use the " > " button on the Interface field to select the Audio device that you wish to use. Jack for Windows currently provides connections to your audio hardware using WMME, Dsound, and ASIO drivers.

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