We have collected the most relevant information on Popforge Audio Sample. Open the URLs, which are collected below, and you will find all the info you are interested in.


Sound | AS3 Game Gears

    https://www.as3gamegears.com/category/sound/
    Popforge AS3 audio library allows you to create a valid flash.media.Sound object with your own samples. You can create synthesizers, effects and sample-players of any kind. The supplied AudioBufferclass allows…

GPL2 | AS3 Game Gears

    https://www.as3gamegears.com/tag/gpl2/
    Popforge AS3 audio library allows you to create a valid flash.media.Sound object with your own samples. You can create synthesizers, effects and sample-players of any kind. The supplied AudioBufferclass allows…

apache flex - How to play multiple sounds in AS2 or AS3 ...

    https://stackoverflow.com/questions/1873564/how-to-play-multiple-sounds-in-as2-or-as3-with-a-custom-delay
    "Popforge AS3 audio library allows you to create a valid flash.media.Sound object with your own samples. This opens up new perspectives for sound design with the current Adobe Flash Player 9. You can create synthesizers, effects and sample-players of any kind. The supplied AudioBuffer class allows you to create endless audio playback. " Share

Audio | kelvinluck.com

    http://2008.kelvinluck.com/tag/audio/index.html
    This is triggered by the Flash player whenever it needs a new buffer of audio samples to play. The code in that function is commented and hopefully pretty self explanatory. It is derived from code in my old wave sequencer experiment which was itself derived from some code in …

First steps with flash 10 audio programming | kelvinluck.com

    http://2008.kelvinluck.com/2008/11/first-steps-with-flash-10-audio-programming/trackback/index.html
    This is triggered by the Flash player whenever it needs a new buffer of audio samples to play. The code in that function is commented and hopefully pretty self explanatory. It is derived from code in my old wave sequencer experiment which was itself derived from some code in …

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