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Play sound in safari

    https://ioshacker.com/how-to/play-webpages-audio-background-using-safari-ios-10#:~:text=If%20you%20are%20running%20iOS%2010%20on%20your,and%20play%20the%20song%2C%20audio%20clip%20or%20video.
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Play Any Webpage's Audio In the Background Using Safari in ...

    https://ioshacker.com/how-to/play-webpages-audio-background-using-safari-ios-10
    The audio clip will automatically keep on playing when you exit Safari. However in the case of a video the sound will stop. To start it you have to pull up the Control Center and then slide to access the music player screen. There you simply have to tap on the play button and the audio will start playing. You can then go on and open any app and keep enjoying the audio …

Why is Safari Audio running in the backgr… - Apple Community

    https://discussions.apple.com/thread/7670558
    Apparently, some apps keep silent audio running in the background after video plays in the app. In my case, it was a game that rewards you if you watch a video. Turning off background app refresh for that app solved the problem with Safari audio. More Less. Nov 12, 2016 8:50 PM. View answer in context. first. Page 1 of 1 Page 1/1.

Fix iOS AudioContext on Safari not playing any audio. It ...

    https://gist.github.com/kus/3f01d60569eeadefe3a1
    < h1 > iOS Safari AudioContext Demo </ h1 > < p > Load on iOS device without touching the screen and it will not play a noise after 3 seconds. </ p > < p > Refresh the page touch the screen (within 3 seconds of it loading) and the audio and any other audio will play outside of a user generated event. </ p > < p id =" status " > Waiting 3 seconds to play audio... </ p >

Why can't JavaScript .play() audio files on iPhone safari?

    https://stackoverflow.com/questions/31776548/why-cant-javascript-play-audio-files-on-iphone-safari
    playButton.addEventListener('click', function(){ introVid.play(); audioPlayers[0].play(); //every array element is constructed using new Audio("yourlink"); audioPlayers[1].play(); audioPlayers[2].play(); audioPlayers[3].play(); window.setTimeout(function(){ audioPlayers[0].pause(); audioPlayers[1].pause(); audioPlayers[2].pause(); audioPlayers[3].pause(); },1); })

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