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c - ALSA Api: How to play two wave files simultaneously ...

    https://stackoverflow.com/questions/14398573/alsa-api-how-to-play-two-wave-files-simultaneously#:~:text=If%20you%20need%20to%20play%20multiple%20audio%20streams,them%20when%20converting%20them%20back%20to%20integer%20samples.
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Play One Audio File Simultaneously in Windows 8 …

    https://stackoverflow.com/questions/14432001/play-one-audio-file-simultaneously-in-windows-8-c-xaml
    I want to play many sound effect simultaneously from one audio file. So, I have an audio.wav file and I want to play it independently when I click a button. I have found similar question in here, but the solution not work for me because there is a lag between the sound. I have also try to use SharpDX from here but it still have a lag between ...

Playing two audio streams / files simultaneously

    https://social.msdn.microsoft.com/Forums/en-US/2889c9ea-0e90-4b0b-8ed0-1e0a1471388f/playing-two-audio-streams-files-simultaneously
    I am going to write an application that will play two audio streams simultaneously from an HTTP streaming server. Before I begin, I want to be sure whether the Windows Phone devices and API supports this. I tried putting two instances of MediaElement's, but following code did not work.

Playing More Than Two Audio Files Simultaneously Using ...

    https://forum.arduino.cc/t/playing-more-than-two-audio-files-simultaneously-using-arduino-mega/510688
    Set volume level music.quality(1); // Set 1 for 2x oversampling Set 0 for normal } void loop() { if (Serial.available()) { char c = Serial.read(); if (c == 'a') { Serial.println ("Play Button Pressed for speaker1"); music.play("2.wav",0); } if (c == 'm') { Serial.println ("Play Button Pressed for speaker2"); music.play("3.wav",1); } if (c == 'q') { Serial.println ("Pause Button Pressed.

How does a PC play multiple audio files simultaneously ...

    https://www.quora.com/How-does-a-PC-play-multiple-audio-files-simultaneously
    Steps to combine multiple audio files into one track using Wondershare UniConverter. Step 1: Load all the desired audio files that you wish to combine to the software. Step 2: Select the target format. Step 3: Combine multiple audio files into one. For More:

Are there any media players that will play multiple audio ...

    https://www.quora.com/Are-there-any-media-players-that-will-play-multiple-audio-tracks-simultaneously-I-dont-want-to-merge-it-I-dont-want-to-watch-it-in-an-editor-I-just-need-a-media-player-capable-of-playing-multiple-audio-tracks
    Microsoft Windows: How do I play both audio tracks of a video file simultaneously? You can do this with VLC. Create a shortcut of VLC located in “C:\Program Files\VideoLAN\VLC\vlc.exe”.

Playing two sound cues simultaneously? | ControlBooth

    https://www.controlbooth.com/threads/playing-two-sound-cues-simultaneously.28573/
    JohnHartman. Member. May 17, 2012. #6. I use Multiplay, and it will easily play multiple files simultaneously. Just push PLAY to start the first and then PLAY to start the next file.. STOP will stop all.. Not entirely sure if .WAV is an issue, I have not run into it. If it is just change the file to an MP3.

Play recorded sounds - Rosetta Code

    https://rosettacode.org/wiki/Play_recorded_sounds
    The following plays two files "a.wav" and "b.wav" simultaneously (to play them individually, omit the "-m" flag). The first one is played with a volume of 75 percent, the second with 25 percent, starting at the 4th second, with a duration of 6 seconds, looping 5 times.

Playing multiple audio files simultaneously in WP8

    https://social.msdn.microsoft.com/Forums/en-US/29f3aa89-128f-42c9-ba8c-98e41174a017/playing-multiple-audio-files-simultaneously-in-wp8
    I want to play two audio files simultaneously in WP8 from within the same app: The first one will be launched by "BackgroundAudioPlayer.Instance.Play();". The second one will be launched by an HTML5 "audio" element within a Html file of the app.

GitHub - bluefireteam/audioplayers: A Flutter plugin to ...

    https://github.com/bluefireteam/audioplayers
    Audio in the form of a byte array (in Flutter, Uint8List) Both for Remote Files or Local Files, use the play method, just setting appropriately the flag isLocal. For Local Assets, you have to use the AudioCache class (see below). To play a Remote File, just call play with the url (the isLocal parameter is false by default):

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