We have collected the most relevant information on Playing Audio Clips In Unity. Open the URLs, which are collected below, and you will find all the info you are interested in.


How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=%20There%20are%20several%20different%20methods%20for%20playing,play%20a%20clip%20at%20a%20time...%20More%20
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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in ...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/

    How to play audio clip in Unity game | Simple Unity 2D ...

      https://www.youtube.com/watch?v=NRPUmRb994o

      Playing Audio Clips through your Code in Unity - YouTube

        https://www.youtube.com/watch?v=ln4ilSVR1Ug

        Playing audio clip - Unity Answers

          https://answers.unity.com/questions/12546/playing-audio-clip.html
          AudioSource.PlayClipAtPoint(pickup, transform.position); This will play the sound at the position of the player object ( the object that this script is placed on) in the 3D world. Depending on your situation you may want to change this to: AudioSource.PlayClipAtPoint(pickup, collider.transform.position);

        Unity - Scripting API: AudioSource.clip

          https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
          IEnumerator Start() { AudioSource audio = GetComponent<AudioSource>(); audio.Play(); yield return new WaitForSeconds (audio.clip.length); audio.clip = otherClip; audio.Play(); } }

        c# - Playing multiple audio clips in unity - Stack Overflow

          https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
          using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(AudioSource))] public class MainAudioManager : MonoBehaviour { public List<soundInfo> soundList = new List<soundInfo>(); AudioSource audioSource; soundInfo curentSoundInfo; float audioLenght; void Start { …

        Unity - Scripting API: AudioSource.Play

          https://docs.unity3d.com/ScriptReference/AudioSource.Play.html

          Unity - Scripting API: AudioSource.isPlaying

            https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
            // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); }

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