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AudioBufferSourceNode.playbackRate - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/playbackRate
    The playbackRate property of the AudioBufferSourceNode interface Is a k-rate AudioParam that defines the speed at which the audio asset will be played. A value of 1.0 indicates it should play at the same speed as its sampling rate, values less than 1.0 cause the sound to play more slowly, while values greater than 1.0 result in audio playing faster than normal.

Web Audio playbackRate explained - Developer guides | …

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/WebAudio_playbackRate_explained
    Most browsers stop playing audio outside playbackRate bounds of 0.5 and 4, leaving the video playing silently. For most applications, it's recommended that you limit the range to between 0.5 and 4. The pitch of the audio track does not change when playBackRate is altered. Negative values will not cause the media to play in reverse.

Setting playbackRate on audio element connected to web ...

    https://stackoverflow.com/questions/10239757/setting-playbackrate-on-audio-element-connected-to-web-audio-api
    You have to set the playback rate after the audio has started playing. The only portable way I have found to make this work, is by waiting until you get a timeupdate event with valid currentTime: _audio.addEventListener ('timeupdate', function () { _if (!isNaN (audio.currentTime)) { _audio.playbackRate = 0.6; } });

How can I dynamically change playback rate in Web Audio API

    https://stackoverflow.com/questions/48677424/how-can-i-dynamically-change-playback-rate-in-web-audio-api
    I'm quite new to the Web Audio API and I'm trying to change the playback rate of a sound without having to stop/ pause it. Currently, this piece of code works (TypeScript): I load the sound like this: private init (): void { const tmpLoop: Audio = this.engineLoop = new Audio (this.cameraManager.listener); const idleLoader: AudioLoader = new AudioLoader (); …

Web Audio API: Setting playbackRate Correctly - DZone Web Dev

    https://dzone.com/articles/web-audio-api-setting
    On Safari and Chrome (both for Mac) the audio tag couldn't playback the audio any slower than half speed. For what I was working on, this meant trying out the Web Audio API .

javascript - Limited playback rate using the Web Audio …

    https://stackoverflow.com/questions/67347643/limited-playback-rate-using-the-web-audio-api
    Limited playback rate using the Web Audio API. Ask Question Asked 8 months ago. Active 8 months ago. Viewed 62 times 1 I'm trying to use the Web Audio API to create a simple synthesizer, but I'm having problem with the playback rate of an AudioBuffer. Its value seems to be limited when I try using a somewhat high value.

Audio playbackRate Property - W3Schools Online Web …

    https://www.w3schools.com/jsref/prop_audio_playbackrate.asp
    Syntax. Return the playbackRate property: audioObject .playbackRate. Set the playbackRate property: audioObject .playbackRate = playbackspeed.

Web Audio API playback rate preserve pitch | peteris.rocks

    https://peteris.rocks/blog/web-audio-api-playback-rate-preserve-pitch/
    var t = new RateTransposer(true); var s = new Stretch(true); s.tempo = 0.75; //t.rate = 1; var context = new AudioContext(); var buffer; function loadSample (url) { var request = new XMLHttpRequest(); request.open('GET', url, true); request.responseType = 'arraybuffer'; request.onload = function { context.decodeAudioData(request.response, function (data) { …

Web Audio API - playbackRate - Music and Sound FX ...

    https://www.gamedev.net/forums/topic/709747-web-audio-api-playbackrate/5438058/
    I can adjust the playbackRate already by creating an HTML5 Audio object and set the playbackRate from there. audio.mozPreservesPitch = false; audio.webkitPreservesPitch = false; So playing around with the Web Audio API, I added a Spectrum Analyzer (or just Analyser) node. However once I do that, I am no longer able to adjust playbackRate.

1519707 - Web Audio API and playback rate issues

    https://bugzilla.mozilla.org/show_bug.cgi?id=1519707
    Web Audio API and playback rate issues. Shared components used by Firefox and other Mozilla software, including handling of Web content; Gecko, HTML, CSS, layout, DOM, scripts, images, networking, etc. Issues with web page layout probably go here, while Firefox user interface issues belong in the Firefox product. ( More info)

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