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About the Windows Core Audio APIs - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis
    In many cases, the application can access these capabilities directly through the Core Audio APIs, which can be used in conjunction with the legacy audio API. The Core Audio APIs are: Multimedia Device (MMDevice) API. Clients use this API to enumerate the audio endpoint devices in the system. Windows Audio Session API (WASAPI). Clients use this API to …

Introduction into iOS Core Audio. Before starting playing ...

    https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
    Core Audio uses the notion of proxy objects to represent such things as files, streams, audio players, and so on. When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID which is declared as an opaque data. typealias AudioFileID = OpaquePointer

What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    You find Core Audio application-level services in the Audio Toolbox and Audio Unit frameworks. Use Audio Queue Services to record, play back, pause, loop, and synchronize audio. Use Audio File, Converter, and Codec Services to read and write from disk and to perform audio data format transformations. In OS X you can also create custom codecs.

How to play sound on .NET Core - Scientific Programmer

    https://scientificprogrammer.net/2019/08/18/how-to-play-sound-on-net-core/
    All of these audio players are free and open-source; therefore this particular library will certainly enable you to play audio in any environment that can have .NET Core app installed. This is how you call Node.js code from NodeServices. Using NodeServices in an ASP.NET Core app is easy. This article already covers the fundamentals. Basically, you use a standard …

SDK Samples That Use the Core Audio APIs - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/sdk-samples-that-use-the-core-audio-apis
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Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    When your sole audio need is to play alerts and user-interface sound effects, use Core Audio’s System Sound Services. For other audio applications, including playback of streamed audio, precise synchronization, and access to packets of incoming audio, use Audio Queue Services.

c# - How to play a sound in NETCore? - Stack Overflow

    https://stackoverflow.com/questions/42845506/how-to-play-a-sound-in-netcore
    So using NAudio, here the code to play a sound in .NET Core assuming you are doing it from a Windows environment. using (var waveOut = new WaveOutEvent ()) using (var wavReader = new WaveFileReader (@"c:\mywavfile.wav")) { waveOut.Init (wavReader); waveOut.Play (); } For a more global solution, you should go for @Fiodar's one taking advantage of Node.js.

Audio - Core Documentation

    https://docs.coregames.com/api/audio/
    Sets the fade in time for the audio. When the audio is played, it will start at zero volume, and fade in over this many seconds. Read-Write: fadeOutTime: number: Sets the fadeout time of the audio. When the audio is stopped, it will keep playing for this many seconds, as it fades out. Read-Write: startTime: number: The start time of the audio track. Default is 0.

Building .NET Core audio application - part 1 - Scientific ...

    https://scientificprogrammer.net/2019/08/18/building-net-core-audio-application-part-1/
    To play audio on Windows, we will need to use winmm.dll, a native library from the OS, which forms the core part of Windows Multimedia API. The only part of this DLL that we are interested in is the method that can sends audio-specific commands to the API. And, in order to use it, we need to link to the DLL from our code.

Audio — Kivy 2.0.0 documentation

    https://kivy.org/doc/stable/api-kivy.core.audio.html
    Load an audio sound and play it with: from kivy.core.audio import SoundLoader sound = SoundLoader.load('mytest.wav') if sound: print("Sound found at %s" % sound.source) print("Sound is %.3f seconds" % sound.length) sound.play() You should not use the Sound class directly.

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