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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-#:~:text=You%20can%20attach%20several%20Audio%20Sources%20to%20the,to%20play%20multiple%20AudioClips%20in%20the%20following%20way%3A
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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

How do I play multiple audio clips from one audio source ...

    https://forum.unity.com/threads/how-do-i-play-multiple-audio-clips-from-one-audio-source.250881/
    Hi, as the title states, I'm trying to get multiple audio clips to play from one audio source. Currently, I'm attempting to change the audio clip element of the audio source based on the value returned by "objectStatus.GetState()" which is an int between 1 and 3. I can only get one sound to play, and it's not even playing at the right time.

c# - Playing multiple audio clips in unity - Stack Overflow

    https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
    Playing multiple audio clips in unity. Ask Question Asked 2 years, 1 month ago. ... I need to make that audio clip fields to list and make them play by order until the last one then stop and fire event. ... Do Open Source Licenses allow authors to corrupt their own code, like in the colors.js case? ...

How to play multiple sounds simultaneously - Unity Answers

    https://answers.unity.com/questions/977606/how-to-play-multiple-sounds-simultaneously.html
    Actually, I would like to correct this incorrect answer. It's possible to play multiple sounds at once with ONE Audiosource. You can play up to 10-12 audio sources at once (only) by using PlayOneShot(); With it, Unity mix the audio output from the audio clip into a single channel. (Which is why it's limited to 10-12 clip at once. $$anonymous$$ore and the audio chip of the …

Multiple audio sources on a gameobject in Unity. Cujo ...

    https://www.youtube.com/watch?v=jFjg2iwuF1s
    How to add multiple audio sources to a gameobject in Unity and still have full control.A number of people asked me how I prefer to control multiple sources a...

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    AudioSource thrusterSource; AudioSource guardSource; void Start() { AudioSource[] allMyAudioSources = GetComponents<AudioSource>(); thrusterSource = allMyAudioSources[0]; guardSource = allMyAudioSources[1]; } // These should no longer bug each other out! guardSource.Play(); thrusterSource.Play();

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