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ios - Playing multiple audio files using AVAudioPlayer ...

    https://stackoverflow.com/questions/42324487/playing-multiple-audio-files-using-avaudioplayer
    EDIT: This is the method for AVAudioPlayer. So basically: 1: Add only one player, remove the rest of the players. 2: Create an NSMutableArray …

Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    We can use the AVAudioPlayer to play audio of any duration from a file or buffer. We can also control the volume, rate, panning, and looping behavior of the played audio. It plays multiple sounds simultaneously by synchronizing the playback of multiple players. The AVAudioPlayer provides the following methods to control the playback behavior.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    // Construct URL to sound file NSString *path = [NSString stringWithFormat:@”%@/drum01.mp3″, [[NSBundle mainBundle] resourcePath]]; NSURL *soundUrl = [NSURL fileURLWithPath:path]; // Create audio player object and initialize with URL to sound _audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundUrl error:nil];}

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    let path = Bundle.main.path(forResource: "example.mp3", ofType:nil)! let url = URL(fileURLWithPath: path) do { bombSoundEffect = try AVAudioPlayer(contentsOf: url) bombSoundEffect?.play() } catch { // couldn't load file :( } If you want to stop the sound, you should use its stop() method.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    For simple playback of single or multiple sounds, use the AVAudioPlayer class. For recording to a file, use the AVAudioRecorder class. For audio chat, use the Voice Processing I/O unit. To play audio resources synced from a user’s iTunes library, use iPod Library Access.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    Overview. This audio node supports scheduling the playback of AVAudioPCMBuffer instances, or segments of audio files that you open through AVAudioFile. You can schedule buffers and segments to play at specific points in time or to play immediately following preceding segments. Generally, you want to configure the node’s output format with the same number of channels …

Playing sound with AVAudioPlayer in Xamarin.Mac - Xamarin ...

    https://docs.microsoft.com/en-us/xamarin/mac/app-fundamentals/sounds
    You can use the AVAudioPlayer class to do the following: Play sounds of any duration with optional looping. Play multiple sounds at the same time with optional synchronization. Control volume, playback rate and stereo positioning for each sounds playing. Support features such as fast forward or rewind. Obtain playback level metering data. …

Playing Sound in tvOS with AVAudioPlayer in Xamarin ...

    https://docs.microsoft.com/en-us/xamarin/ios/tvos/app-fundamentals/sounds
    You can use the AVAudioPlayer to do the following: Play sounds of any duration with optional looping. Play multiple sounds at the same time with optional synchronization. Control volume, playback rate and stereo positioning for each sounds playing. Support features such as fast forward or rewind. Obtain playback level metering data. AVAudioPlayer supports …

AVAudioPlayer In Xamarin iOS App - c-sharpcorner.com

    https://www.c-sharpcorner.com/article/avaudioplayer-in-xamarin-ios-app4/
    The steps given below are required to be followed in order to play sound using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go to Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2 In this step, configure your app. Give the app name (Ex:sample), Organization Identifier.

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