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Android : Playing MP3 files with AudioTrack using ffmpeg ...

    https://stackoverflow.com/questions/11220792/android-playing-mp3-files-with-audiotrack-using-ffmpeg
    AudioTrack track; bufferSize = AudioTrack.getMinBufferSize(44100,AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT) track = new AudioTrack(AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, …

Android Audio: Play an MP3 file on an AudioTrack « Mind ...

    https://mindtherobot.com/blog/624/android-audio-play-an-mp3-file-on-an-audiotrack/
    Android Audio: Play an MP3 file on an AudioTrack Introduction. I really suggest that you read the article about playing a WAV first. It contains some general 101 on... JLayer. As the result of my endless search for a native MP3 decoder, I can recommend only one library: JLayer. Going the native way. ...

How to play audio file in Android | en.proft.me

    https://en.proft.me/2018/05/8/how-play-audio-file-android/
    This architecture allows you to play long-running music tracks in the background while performing other more critical operations in the foreground. Following app plays the track audio.mp3 in the background. The song file is stored locally in the /res/raw folder. Once the app is launched, the song will begin to play.

Android Audio: Play a WAV file on an AudioTrack « Mind The ...

    https://mindtherobot.com/blog/580/android-audio-play-a-wav-file-on-an-audiotrack/
    Android Audio: Play an MP3 file on an AudioTrack ... Many applications that need to use AudioTrack do not generate PCM audio from scratch (an example of an app that does that would be Ethereal Dialpad and other similar apps). You will probably encounter the need to load and use existing audio samples from file sources such as WAV or MP3 files.

android.media.AudioTrack java code examples | Tabnine

    https://www.tabnine.com/code/java/classes/android.media.AudioTrack
    AudioFormat.ENCODING_PCM_16BIT, (int)numSamples* 2, AudioTrack.MODE_STATIC); audioTrack. write (generatedSnd, 0, generatedSnd.length); // Load the track audioTrack. play (); // Play the track do { // Montior playback to find when done if (audioTrack != null) x = audioTrack. getPlaybackHeadPosition (); else x = numSamples; } while (x<numSamples); if (audioTrack != …

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