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No sound from web browser [Solved] - CCM

    https://ccm.net/forum/affich-19119-no-sound-from-web-browser#:~:text=Double%20click%20on%20%22Internet%20Options%22%20to%20open%20that,turn%20on%20all%20sounds%20in%20your%20internet%20browsers.
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audio - Playing a sound in a browser (Chrome), from ...

    https://stackoverflow.com/questions/18739888/playing-a-sound-in-a-browser-chrome-from-javascript
    function playSound(soundfile_ogg, soundfile_mp, soundfile_ma) { if ("Audio" in window) { var a = new Audio(); if (!!(a.canPlayType && a.canPlayType('audio/ogg; codecs="vorbis"') .replace(/no/, ''))) a.src = soundfile_ogg; else if (!!(a.canPlayType && a.canPlayType('audio/mpeg;').replace(/no/, ''))) a.src = soundfile_mp; else if (!!(a.canPlayType && a.canPlayType( 'audio/mp4; …

How to record and playback within browser (html 5 audio)

    https://stackoverflow.com/questions/56948350/how-to-record-and-playback-within-browser-html-5-audio
    I'm now trying to push those buffers back into a second audio control so a user can play the recording back. Here is a codepen. This is the core playback function which I assume is at the heart of the problem. The solution must work within a browser on android and ios and not use third party libraries (to make your life really difficult :)

Cross-browser audio basics - Developer guides | MDN

    https://developer.mozilla.org/en-US/docs/Web/Guide/Audio_and_video_delivery/Cross-browser_audio_basics
    window. onload = function {var myAudio = document. getElementById ('my-audio'); var play = document. getElementById ('play'); var pause = document. getElementById ('pause'); // associate functions with the 'onclick' events play. onclick = playAudio; pause. onclick = pauseAudio; function playAudio {myAudio. play ();} function pauseAudio {myAudio. pause ();}}

GitHub - audiojs/audio-play: Play audio buffer in …

    https://github.com/audiojs/audio-play
    Play audio buffer in browser/node. Contribute to audiojs/audio-play development by creating an account on GitHub. ... audioBuffer. duration, //repeat playback within start/end loop: false, //playback rate rate: 1, //fine-tune of playback rate, in …

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