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Using DirectSound to Play Audio Stream Data - CodeProject

    https://www.codeproject.com/articles/8396/using-directsound-to-play-audio-stream-data
    Using DirectSound to Play Audio Stream Data Introduction. This article with its code shows how to play audio stream data with DirectSound. It gives a more flexible... Background. Before you read the code, you should know something about DirectSound. ...

audio - Play sound with C# using DirectSound (DirectX …

    https://stackoverflow.com/questions/34622801/play-sound-with-c-sharp-using-directsound-directx-api
    using System; using Microsoft.DirectX.DirectSound; namespace AudioPlayer { class Program { static void Main () { Console.WriteLine ("Playing..."); Device device = new Device (); SecondaryBuffer buffer = new SecondaryBuffer (AudioPlayer.Properties.Resources.AudioFile, device); // AudioPlayer.Properties.Resources.AudioFile returns a stream buffer.Play (0, …

DirectSound | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
    5 rows

c# - How to play MP3 from Stream using DirectSound - …

    https://stackoverflow.com/questions/29699663/how-to-play-mp3-from-stream-using-directsound
    Raw DirectSound isn't capable of playing mp3-compressed audio. I recommend using DirectShow for this purpose, as it supports a wide variety of formats. You could also use a streaming dsound buffer and do the decompression yourself, but …

How to play audio stream data in C# using DirectSound

    https://social.msdn.microsoft.com/forums/vstudio/en-US/e303ea0c-6770-47fb-9ae9-d6b38e5969a5/how-to-play-audio-stream-data-in-c-using-directsound
    SecondaryBuffer m_soundBuffer = new Microsoft.DirectX.DirectSound. SecondaryBuffer (m_bufferDescription, m_SoundDevice); m_soundBuffer.Write(0, bytes, LockFlag.None); m_soundBuffer.Play(0, BufferPlayFlags.Looping); m_soundBuffer.Dispose();

IDirectSoundBuffer8::Play Method | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee418074(v=vs.85)
    The Play method causes the sound buffer to play, starting at the play cursor. Syntax HRESULT Play( DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags ) Parameters. dwReserved1 Reserved. Must be 0. dwPriority Priority for the sound, used by the voice manager when assigning hardware mixing resources. The lowest priority is 0, and the highest priority is …

Windows: should you use DirectSound(default), WASAPI or ...

    https://xylio.com/wiki/index.php?title=Windows:_should_you_use_DirectSound(default),_WASAPI_or_ASIO
    DirectSound - this is the standard audio mode on Windows (along with MME but we don't use that in FutureDecks). It always works but it almost always works only in stereo mode and outputs only. What this means is that even if you have a soundcard with multiple inputs and outputs, you will most likely get working only 1 stereo output (without the other outputs and …

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