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Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/#:~:text=Play%20A%20Sound%20Using%20AVAudioPlayer%20In%20Swift%201,A%20Sound%20From%20A%20File%20In%20Swift.%20
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Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    Play A Sound Using AVAudioPlayer In Swift Get A Local Sound File URL. The first step to load a sound file. ... This example uses a custom Swift error SoundError. Configure An AVAudioSession. The next step is to configure an AVAudioSession with an AVSession.Category. The AVSession. Activate An ...

ios - Creating and playing a sound in swift - Stack Overflow

    https://stackoverflow.com/questions/24043904/creating-and-playing-a-sound-in-swift
    import SpriteKit import AVFoundation func playEffectSound(filename: String){ runAction(SKAction.playSoundFileNamed("\(filename)", waitForCompletion: false)) }// use this function to play sound playEffectSound("Sound File Name With Extension") // Example :- playEffectSound("BS_SpiderWeb_CollectEgg_SFX.mp3")

Swift Tutorial: Play Music (Audio) In Your App with Xcode ...

    https://www.youtube.com/watch?v=2kflmGGMBOA
    In this video, we learn how to play audio / music in your iOS App using swift. We'll look at what AVFoundation provides, how to use an AVAudioPlayer, and mor...

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    Swift version: 5.4. Paul Hudson @twostraws May 28th 2019. The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need. The only real catch is that you must store your player as a property or other variable that won't get …

GitHub - tanhakabir/SwiftAudioPlayer: Streaming and ...

    https://github.com/tanhakabir/SwiftAudioPlayer
    SwiftAudioPlayer. Swift-based audio player with AVAudioEngine as its base. Allows for: streaming online audio, playing local file, changing audio speed (3.5X, 4X, 32X), pitch, and real-time audio manipulation using custom audio enhancements. This player was built for podcasting. We originally used AVPlayer for playing audio but we wanted to manipulate audio that was …

ios - How to play audio using AVAudioPlayer in SwiftUI ...

    https://stackoverflow.com/questions/59404039/how-to-play-audio-using-avaudioplayer-in-swiftui-project
    var audioPlayer = AVAudioPlayer() let path = Bundle.main.path(forResource: "a", ofType: "mp3") @State var isPlaying : Bool = false var body: some View { Button(action: { self.isPlaying.toggle() let url = URL(fileURLWithPath: self.path!) do { self.audioPlayer = try AVAudioPlayer(contentsOf: url) self.audioPlayer.prepareToPlay() self.audioPlayer.play() }catch …

Playing sound – SwiftUI – Hacking with Swift forums

    https://www.hackingwithswift.com/forums/swiftui/playing-sound/4921
    Also function play () returns true, means there are no issues with playing sounds. I tried older app I created which is not based on SwiftUI and It works fine, plays all sounds, the code is very same. The code I use in my SwiftUI app is: var body: some View { Text(sound) .onTapGesture { print("Row tapped") guard let audioFile = Bundle.main.path(forResource: …

playing a sound in swift Code Example

    https://iqcode.com/code/swift/playing-a-sound-in-swift
    Rubixphys12. import AVFoundation var player: AVAudioPlayer? func playSound () { guard let url = Bundle.main.url (forResource: "soundName", withExtension: "mp3") else { return } do { try AVAudioSession.sharedInstance ().setCategory (.playback, mode: .default) try AVAudioSession.sharedInstance ().setActive (true) /* The following line is required for the …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.

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