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Play Audio Files in JavaScript | Delft Stack

    https://www.delftstack.com/howto/javascript/play-audio-javascript/
    Use .play() to Play Audio Files in JavaScript. We can load an audio file in JavaScript simply by creating an audio object instance, i.e. using new Audio(). After an audio file is loaded, we can play it using the .play() function. const music = new Audio('adf.wav'); music.play(); music.loop =true; music.playbackRate = 2; music.pause();qqazszdgfbgtyj

javascript - How to play audio? - Stack Overflow

    https://stackoverflow.com/questions/9419263/how-to-play-audio
    function play_audio(task) { if(task == 'play'){ $(".my_audio").trigger('play'); } if(task == 'stop'){ $(".my_audio").trigger('pause'); $(".my_audio").prop("currentTime",0); } } // decide how to …

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
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Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    myAudioElement. addEventListener ("canplaythrough", event => {/* the audio is now playable; play it if permissions allow */ myAudioElement. play ();}); Memory usage and management If all references to an audio element created using the Audio() constructor are deleted, the element itself won't be removed from memory by the JavaScript runtime's garbage collection …

Audio - JavaScript Objects - DevelopPHP

    https://www.developphp.com/lib/JavaScript/Audio
    The Audio object interface exposes properties, methods and events that can be used to program audio software and sound related programs using JavaScript. var audio = new Audio (); audio.src = "file_name.mp3" ; audio.play (); The Audio Programming video tutorial series demonstrates using the methods, events and properties associated with audio objects.

HTML DOM Audio play() Method - W3Schools

    https://www.w3schools.com/jsref/met_audio_play.asp
    An audio player with play and pause buttons: var x = document.getElementById("myAudio"); function playAudio () {. x.play(); } function pauseAudio () {. x.pause(); } Try it Yourself ».

Script for Simple HTML5 Audio Player using Javascript

    https://www.kodyaz.com/html5/script-for-html5-audio-player.aspx
    Then audio object whose source is previously defined is started to play using audio element play() method. function PlayAudioFile() { var audio = document.getElementById("audio");

html - Sound effects in JavaScript / HTML5 - Stack Overflow

    https://stackoverflow.com/questions/1933969/sound-effects-in-javascript-html5
    var snd = new Audio ("file.wav"); // buffers automatically when created snd.play (); There's no support for mixing in current version of the spec. To play same sound multiple times, create multiple instances of the Audio object. You could also set snd.currentTime=0 on the object after it finishes playing.

HTMLAudioElement - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
    You can create a HTMLAudioElement entirely with JavaScript using the Audio() constructor: var audioElement = new Audio ( 'car_horn.wav' ) ; then you can …

javascript - Play multiple instances of an html5's Audio ...

    https://stackoverflow.com/questions/4728352/play-multiple-instances-of-an-html5s-audio-object
    The way to fix this is to make a function that makes and plays an audio element, all in a function. I think it would be something like this: var makePlayAudio = function (src) { var aud = new Audio (); aud.src = src; aud.play (); } Then, you can call it whenever you want. Note: I have only tested it in Chrome.

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