We have collected the most relevant information on Play Audio Loop As3. Open the URLs, which are collected below, and you will find all the info you are interested in.


actionscript 3 - AS3 playing audio and looping it - Stack ...

    https://stackoverflow.com/questions/13017035/as3-playing-audio-and-looping-it
    The first parameter indicates at what point in the sound you would like it to begin playing, the second parameter indicates how many times you would like it to play, and the third is used if you want to apply sound transform. In your case you can do .play(0, int.MAX_VALUE); this will give you the continuous loop you are looking for.

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

ActionScript 3 Tutorial => Infinite looping a sound

    https://riptutorial.com/actionscript-3/example/6674/infinite-looping-a-sound
    So this will do the same job: snd = new Sound (new URLRequest ("filename.mp3")); snd.play (0, int.MAX_VALUE); And if you really want to loop sound inifinite time for some reason ( int.MAX_VALUE will loop 1s sound for about 68 years, not counting the pause an mp3 causes...) you can write something like this:

Looping Music or Sounds in Actionscript 3.0 « XoaX.net Blog

    https://xoax.net/blog/looping-music-or-sounds-in-actionscript-3-0/
    For the second example, we demonstrate how to loop a music file using a separate class file. We start with the sound file “XoaxTheme.mp3” in our project and its associated class, XoaxTheme, that we had from our previous post. To begin, we add an ActionScript code file to the project by selecting File->New from the menubar. This opens the “New Document” dialog shown below, …

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    In short, if you would like to play a sound on your timeline use the following code: var soundClip : Sound = new Sound ( ) ; //Make a soundobject var sndChannel : SoundChannel = new SoundChannel ( ) ; //Make a soundchannel soundClip . load ( new URLRequest ( "name.mp3" ) ) ; //loading an mp3 into the soundobject sndChannel=soundClip . play ( ) ; //play the sound

Load and Play .wav files at rumtime with AS 3.0 (source ...

    http://richapps.de/load-and-play-wav-files-at-rumtime-with-as-30-source-included/
    The audio processing loop still loads a sine wave because I haven’t had the time to implement loading the data from the external wav file. I’ll post that when it’s done; it’s going to involve skipping the header bytes to get to the raw sample data and looping the position of the ByteArray back to 0 when it reaches the end.

ActionScript 3.0 Button play and pause for Sound a ...

    https://community.adobe.com/t5/animate-discussions/actionscript-3-0-button-play-and-pause-for-sound-and-audio/td-p/7932522
    Sound - background music for game (use looping) Audio - dialogue , shoot sound, explosion, etc (by frame) For sound, i use different scene different music,. example, scene 1 = blues.mp3. scene 2 = magic.mp3. scene 3 = front.mp3. For audio, i use different scene different audio, and i arranged it by frame. example,

Adobe Flash Platform * Playing sounds

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d21.html
    Playing a loaded sound can be as simple as calling the Sound.play () method for a Sound object, as follows: var snd:Sound = new Sound (new URLRequest ("smallSound.mp3")); snd.play (); When playing back sounds using ActionScript 3.0, you can perform the following operations: Play a sound from a specific starting position.

Playing sound using ActionScript 3.0 (newbie) - Adobe ...

    https://community.adobe.com/t5/animate-discussions/playing-sound-using-actionscript-3-0-newbie/td-p/2480416
    The problem is, I have a looping animation in the timeline, so simply inserting the audio into a layer in the timeline will not work (because it will loop as well). Can anyone help me with how to insert just one sound file "on top" of all the animations playing using ActionScript 3.0?

Sound and ActionScript in Adobe Animate

    https://helpx.adobe.com/animate/using/sound-actionscript.html
    Select the object, such as a button, that you want to use to trigger the behavior. In the Behaviors panel (Window > Behaviors), click the Add (+) button. Select Sound > Play Sound, Sound > Stop Sound, or Sound > Stop All Sounds. In the …

Now you know Play Audio Loop As3

Now that you know Play Audio Loop As3, we suggest that you familiarize yourself with information on similar questions.